

Design Doc
Hannah Shaffer and Evan Rowland
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
Episodes
Mentioned books

May 21, 2019 • 1h 5min
Okay, Let's Redesign Noirlandia
We try redesigning Noirlandia, one of our other roleplaying games, in one hour!

Apr 16, 2019 • 48min
We Still Don't Know Who the Junk Poets Are
Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what's still missing, and how they could make a GMless game easier to play!

Mar 13, 2019 • 47min
Finding the Game's Emotional Core
We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?

Feb 21, 2019 • 48min
Playtesting Progress Part 2: The Spinning Mountain
After playtesting Questlandia's new kingdom and character creation, it's time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a geological anomaly.
Intro/Outro theme music - by Pat King

Jan 31, 2019 • 54min
Playtesting Progress Part 1: Knotty Business
Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it...a "cat."
Music credits:
Design Doc Intro/Outro theme written by Pat King
Also featuring New Ages 1 by Little Dog, Big Ears

Jan 11, 2019 • 53min
Make-Believe History
Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we talk about history. Whose stories get told? Whose get left behind? And what's our responsibility to our fictional worlds?
Mentioned reading:
Charity and Sylvia by Rachel Hope Cleves
The New Map of Empire: How Britain Imagined America before Independence by Max Edelson
The Cheese and the Worms: The Cosmos of a Sixteenth-Century Miller by Carlo Ginzburg
Independence Lost: Lives on the Edge of the American Revolution by Kathleen DuVal
A Misplaced Massacre: Struggling over the Memory of Sand Creek by Ari Kelman

Dec 12, 2018 • 38min
Whoops, It's a Dystopia
Why are our worlds turning out horrible? After playtesting at Metatopia, we talk about how the framing for worldbuilding can exaggerate societies to cartoonish levels. Maybe we can learn from the original Questlandia?

Nov 19, 2018 • 6min
It's Trans Awareness Week (Mini Bonus Ep)
It's Trans Awareness Week. A short bonus episode about trans allyship, education, and creating better gaming spaces.
Trans Awareness Week: https://www.glaad.org/transweek
The Trans Language Primer : https://www.translanguageprimer.com/

Nov 6, 2018 • 35min
Games Are Political
We talk about acknowledging—and embracing—the inherent politics of game design.
Intro music credit. New Ages 1 from Little Big Dog Ears.
http://opsound.org/artist/littledogbigears/
http://opsound.org/info/license/

Oct 4, 2018 • 37min
Retreat Forward
In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.


