Design Doc

Hannah Shaffer and Evan Rowland
undefined
Jan 12, 2021 • 56min

Scopeful Optimism

We talk about what makes a game's scope big or small, why Q2 has taken so long, and all the projects we've made in the meantime.Support Design Doc on Patreon here: https://www.patreon.com/turtlebun  
undefined
Sep 28, 2020 • 57min

Designing a Game Design Workday

We talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work you love.Design doc intro/outro theme: by Pat KingOur Patreon: https://www.patreon.com/turtlebun
undefined
Jul 31, 2020 • 33min

The Games You Want to Make, The Life You Want to Live

We sit down for an unplanned recording of Design Doc when Evan says something sad.Note: This episode discusses the toll that work can take on physical and mental health.End of episode donation notes: The Okra Project - https://www.theokraproject.com/ Black Mental Health Alliance - https://blackmentalhealth.com/ Bail Fund List - https://bailfunds.github.io/ Music: Design Doc  Intro/Outro theme by Pat King New Ages I by Little Dog Big Ears  
undefined
May 7, 2020 • 40min

Burnout

In this episode we talk about completing a project that made us our own worst bosses and what it's like coming back from burnout.Link to re-launched Patreon:https://www.patreon.com/turtlebun
undefined
Mar 31, 2020 • 10min

The Ski Bike

Its purpose, the act of creation. Its destiny, unknowable. Today's episode is about a bike on skis. Design Doc intro theme by Pat King. Intermission and outro music, New Ages I by Little Dog Big Ears.
undefined
Dec 17, 2019 • 1h 1min

Breaking up with Character Creation

Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed?Intro/Outro music: by Pat King
undefined
Oct 22, 2019 • 47min

When to Add Ghosts to Your Game

The junk poets are changing again. This time, maybe in a spoooooky way.We talk again about the junk poets as GMing tools and making them less corporeal, but more present than ever. Design Doc Intro/outro theme: Pat King Intermission music: New Ages 1  by Little Dog Big Ears Design Doc on twitter: @designdocpod
undefined
Aug 23, 2019 • 45min

When No One Is the GM, Everyone Is

Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player in the GM role.
undefined
Jul 24, 2019 • 37min

The UltraLux Bait-and-Switch

Questlandia 2 has been delayed. Now, we're releasing an entirely different RPG first. We talk about—and try not to apologize for—how timelines and business have to adapt to design difficulties. Design Doc intro/outro theme: by Pat King
undefined
Jun 18, 2019 • 1h 19min

Your Kickstarter Questions (Mostly) Answered

We asked on Twitter what you wanted to know about running a roleplaying game Kickstarter. Now, we're answering your questions. From self-promotion to self-care, what to say when there's nothing to say, and pretending we know anything about taxes. Show notes: Design Doc Intro/Outro theme by Pat King Additional music: New Ages 1 by Little Dog Big Ears

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app