

The Game Business Show
Hosted by Christopher Dring
Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry. www.thegamebusiness.com
Episodes
Mentioned books

Feb 24, 2026 • 28min
How come Fuse Games gets to make a Star Wars racing game?
Matt Webster, founder and CEO of Fuse Games and former Criterion lead known for racing titles and Star Wars work. He explains how Fuse landed the Star Wars licence and creates Star Wars: Galactic Racer. They discuss reviving racing with fresh ideas, building a distributed studio, technical ambitions like 4K/60, and partnering with Lucasfilm and Secret Mode.

10 snips
Feb 19, 2026 • 1h 5min
The state of video games with Matthew Ball – Part One
Matthew Ball, industry analyst and author of 'The State of Video Gaming in 2026', offers sharp analysis of market trends and strategy. He examines the collapse of studio funding and where new ideas are coming from. He debates console vs PC investment, explains Roblox and China’s outsized impact, and explores designing for older players and short-session mobile adaptation.

Feb 17, 2026 • 55min
"I am petrified" - Peter Molyneux and friends tell us how it feels to reunite for one final game
Peter Molyneux, legendary designer behind Populous and Fable. Mark Healy, artist/designer from Dungeon Keeper and Black & White. Kareem Ettouney, artist/designer who helped shape Masters of Albion. They reunite to build Masters of Albion. They talk god-game freedom, blending town-building with third-person adventure, day/night contrasts and iterative, discovery-led creation.

Feb 10, 2026 • 25min
Interview: How the Fallout TV show transformed Fallout 76
Bill LaCoste, production director who steers live service and community work. Jon Rush, creative director shaping storytelling and content for the online Fallout world. They discuss how the TV show drove a player surge, community-led onboarding, season-two preparations and content like Burning Springs, and design choices such as richer storytelling, fishing, and new-player onboarding.

Feb 5, 2026 • 1h 1min
The biggest video games of 2026 (not called Grand Theft Auto 6)
In this week's edition of The Game Business Show, we are joined by Circana boss Mat Piscatella, where we discuss the biggest video games coming out this year (that are not Grand Theft Auto). We also review the US games market. Plus, Chris gives his take on the Sony, Nintendo and Take-Two financials. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Feb 3, 2026 • 34min
Five things I learned from my World of Warcraft interview
In this week’s edition of The Game Business Show, we sit down with World of Warcraft leaders Holly Longdale (VP) Ion Hazzikostas (game director), where we discuss the game’s ageing audience, the impact of World of Warcraft Classic, working with Microsoft and the future of the Warcraft IP. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Jan 29, 2026 • 43min
Is this make or break for GDC?
This week we have guests aplenty on the Show, including GDC organisers Mark DeLoura and Beth Elderkin, who discuss their latest State of the Industry report, and give us an update on how GDC 2026 is shaping up in the face of turbulent external challenges.We also welcome former GDC organiser and current AIAS boss Meggan Scavio, who joins us to announce this year’s edition of the Game Maker’s Sketchbook.Plus, we cover the latest cuts at Ubisoft, UK consumers vs Valve and another strong financial performance for Capcom. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Jan 27, 2026 • 26min
The Highguard developers on dealing with the hostile reception to its ambitious shooter
In this edition of The Game Business Show, Chris sits down with the leaders of Wildlight, which is the studio behind the new online raid shooter Highguard. The new game launches after a hostile reception to its big The Game Awards reveal last month.The team discuss that reception, its decision to self-publish Highguard, and the lessons it's learned from working on Apex Legends. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Jan 22, 2026 • 1h 6min
Has Meta just killed virtual reality?
Today's edition of The Game Business Show is a VR special, where we react to the news that Meta is scaling back its investment in virtual reality.The VR sector has come to rely on Meta for much of its player base and revenue, so this news sounded existential. But is it?On the Show today, we welcome VR specialist and analyst Cassia Curran, and Owlchemy Labs (that’s the Job Simulator lot) boss Andrew Eiche, who discuss where we are with VR, and how it might survive This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Jan 20, 2026 • 29min
Palworld maker: We’ll keep funding games even if our current projects crash and burn
John "Bucky" Buckley, the publishing and community lead at Pocket Pair, shares insights into their tumultuous journey into game publishing. He reveals how the social noise around Palworld taught the team resilience and the importance of tuning out distractions. John discusses their innovative team culture that encourages experimentation and flexible hiring. Learn about their bold commitment to support indie games, the criteria for selecting projects, and the challenges of handling player feedback. Buckley's dedication to sustainable funding for indie developers shines through!


