The Game Informer Show

Game Informer
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Mar 27, 2026 • 1h 11min

Marathon Thoughts w/ Jesse Vitelli

Marathon has been running laps around our minds these last few weeks, so this week on The Game Informer Show, we brought on our good pal Jesse Vitelli from Restart.run to discuss Bungie's extraction shooter, and how it's shaping up in a crowded field.After that, Charles asks the group: what are the games of spring? We explore the concept, from imagery and aesthetic to pure vibes-based selections. I promise, you'll be surprised by at least a few picks. All this and more on The Game Informer Show this week, so grab a cold drink and tune in!The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry.Use the timestamps to jump around:00:00 - Intro04:02 - Marathon42:25 - Spring Games
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4 snips
Mar 20, 2026 • 1h 32min

Crimson Desert Review And More w/ Hayes Madsen

Hayes Madsen, freelance games journalist and Game Informer contributor, discusses his Crimson Desert review and impressions. They unpack the game’s hybrid MMO roots, ambitious systems, combat quirks, and technical polish. Short segments also cover Starship Troopers’ cheesy FMV shooter, the compact RPG Etrange Overlord, and early Pokémon Pocopia building and charm.
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Mar 14, 2026 • 2h 8min

Invincible VS Cover + Monster Hunter Stories 3 w/ Nicole Carpenter

The latest cover is live now for digital readers, so the cover team Marcus and Eric join Charles on The Game Informer Show this week to break it all down. Alongside those three, we invited GI contributor and freelance reporter extraordinaire Nicole Carpenter to talk about her recent feature on Love And Deepspace, as well as her reporting on recent Nintendo rumblings.Then, we've got some reviews to get into! Charles played Monster Hunter Stories 3: Twisted Reflection, and Marcus has some final thoughts on WWE 2K26. It's another feature-length episode of The Game Informer Show, so grab a cold beverage and tune in!The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry.Jump ahead using these timestamps:00:00 - Intro / Love and Deepspace26:47 - Invincible VS Cover Story1:00:19 - Nintendo Lawsuit1:14:04 - Monster Hunter Stories 31:34:11 - WWE 2K26
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Mar 6, 2026 • 55min

Pokémon Pokopia + Scott Pilgrim EX Reviews

They break down the Nintendo Indie World showcase and spotlight standout indie reveals. A deep dive into Pokémon Pokopia covers gameplay inspirations, Ditto mechanics, habitats, crafting, and post-apocalyptic exploration. A review of Scott Pilgrim EX looks at its visuals, soundtrack, world design, co-op chaos, and how it compares to other Tribute Games titles.
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Feb 27, 2026 • 2h 8min

Resident Evil Requiem + Our Favorite Steam Next Fest Demos

They dive into Resident Evil Requiem’s horror and action contrasts, character tones, and how memory-driven zombies change encounters. Then they highlight standout Steam Next Fest demos, from Star Fox-style shooters to Disco Elysium-like isometric tales and quirky cooking-battler hybrids. The show closes with a hands-on look at WWE 2K26’s match types, gameplay tweaks, and live-service model.
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Feb 21, 2026 • 58min

God Of War: Sons Of Sparta Review And Spending $99 On Virtual Boy

They debate a shadow-dropped 2D Metroidvania prequel that nails worldbuilding but stumbles in gameplay. A collector’s risky $99 Virtual Boy rerelease and how its stereoscopic ports feel on Switch 2 gets unpacked. A cursed seaside mystery with 360 panoramas and branching investigation earns praise. A one-limb-at-a-time climbing simulator shows how mechanics can tell emotional stories.
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6 snips
Feb 14, 2026 • 1h 55min

State Of Play Recap, Plus Pokopia Preview And Reanimal Review

Quick reactions to Sony's State of Play and its biggest reveals. Discussion of a Kena sequel and Konami's surprising comeback with new projects. First impressions of God of War trilogy remake and the Metroid-lite Sons of Sparta. Hands-on preview of Pokemon Pokopia's chill life mechanics and multiplayer island building. Reviews of haunting Re-Animal and surreal Romeo Is A Dead Man, plus a surprise indie pick.
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11 snips
Feb 6, 2026 • 2h 16min

A Look At Nintendo's Year Ahead, Plus Overwatch's Big Overhaul

Reactions to a packed Nintendo Direct and hands-on impressions of upcoming Switch 2 games. A deep dive into Overwatch's massive overhaul, new heroes, and UI changes. A long-awaited Mewgenics launch with chaotic rogue-like systems and breeding mechanics. First impressions of Nioh 3's dual playstyles, open-field design, and loot-driven combat.
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12 snips
Jan 31, 2026 • 1h 23min

007 First Light Cover + Resident Evil Requiem w/ Giant Bomb’s Jan Ochoa

It's a stacked episode of The Game Informer Show this week, so we've got our pal Jan Ochoa from Giant Bomb here to help break it all down. First up, Brian is back and ready to share all that he learned about 007 First Light on our latest cover story trip to IO Interactive.Then, Jan and Wesley break down their impressions of Resident Evil Requiem after seeing the latest in Capcom's survival horror series. And lastly, Wes dives deep into Code Vein II, to unpack whether Bandai Namco's Souls-alike moves the genre forward.The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.Jump ahead to a specific segment:00:00 - Intro05:03 - 007 First Light Cover Story37:36 - Resident Evil Requiem58:39 - Code Vein 2
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10 snips
Jan 23, 2026 • 1h 23min

What's Going On With Ubisoft?

They dig into two striking indies: a brutal Metroidvania with watercolor robots and tight combat, and a puzzle-mystery that asks you to decode a strange machine. Then they unpack a major shakeup at a major publisher: canceled projects, a three-year reset, new studio structure, and a push toward live-service and AI-driven plans.

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