
The Game Informer Show Resident Evil Requiem + Our Favorite Steam Next Fest Demos
Feb 27, 2026
They dive into Resident Evil Requiem’s horror and action contrasts, character tones, and how memory-driven zombies change encounters. Then they highlight standout Steam Next Fest demos, from Star Fox-style shooters to Disco Elysium-like isometric tales and quirky cooking-battler hybrids. The show closes with a hands-on look at WWE 2K26’s match types, gameplay tweaks, and live-service model.
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Episode notes
Leon Finally Reflects On The Toll Of Being A Hero
- Requiem lets Leon express trauma and weariness from decades of crises instead of treating him as an unflinching superhero.
- Wesley highlights moments where Leon reflects on Raccoon City’s legacy and his moral weight.
Fanservice Serves Story Rather Than Just Nostalgia
- Requiem engages with franchise legacy and fanservice but uses callbacks to serve story, not just nostalgia.
- Wesley stresses fanservice is prevalent but purpose-driven and integrated into narrative themes about memory and reckoning.
Reviewer Admits A Jump Scare Caused An Accidental Fart
- Wesley admits a jump scare in Requiem made him fart during play.
- He describes playing with headphones beside his crocheting wife and that the fart was louder than any scream he made.
