Three Moves Ahead
Idle Thumbs
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Episodes
Mentioned books
Sep 16, 2009 • 0sec
Three Moves Ahead 30: Episode 30
Ever wonder what would happen to a show where Tom Chick didn’t show up to ask annoying questions? This is the answer.
PCGamer’s role playing game authority Desslock sits in with the
remaining panelists to talk about how RPGs and strategy games overlap.
Where is character advancement more important than story? Does
Dominions 3 count as an RPG? It’s a low key and low energy discussion
with only a little bit of nagging to Julian to get his turn in.
Sep 8, 2009 • 0sec
Three Moves Ahead 29: Episode 29
This week, a full panel deals with the question of getting started
in strategy gaming. Should people approach the genre from first
principles (The Murdoch Method) or through a topic they are interested
in (The Goodfellow Approach)? How important is the visual immersion
compared to the mechanics?
Bonus: Everyone is called an idiot by someone else at least once.
The Qt3 thread that inspired this chat
Tom’s column on RTSes for newcomers
Sep 1, 2009 • 0sec
Three Moves Ahead 28: Episode 28
The smallest podcast ever! Scheduling confusion means that just Tom
and Troy are on hand to talk about naval tactics in strategy games.
High on nostalgia, low on insight and yet another plug for Crown of Glory: Emperor’s Edition’s tactical naval engine.
You do get a moment where Tom fancies himself to be Da Vinci.
Lost Admiral
Perfect General
Crown of Glory: Emperor’s Edition
The Battle of Lepanto
Aug 25, 2009 • 0sec
Three Moves Ahead 27: Episode 27
The panel welcomes Mark H. Walker to the round table for a bruising discussion of his upcoming squad based wargame Lock N Load: Heroes of Stalingrad.
Bruce and Julian dominate an unusually combative conversation, which
only shows how much we care. What is the place of narrative in war
games? Do designers overestimate how intuitive their designs are?
Apologies for the sound quality here. In spite of a perfect sound
test earlier in the day, Mark’s satellite internet was not up to the
task later that night so he had to phone in. Then the recording somehow
made Troy’s comments appear three seconds later than they actually
happened, making editing a real pain in the ass and borking the Dominions 3 discussion altogether. (Short version, Bruce didn’t send his turn but notice he was attacked by Julian’s deer men.)
Lock N Load
Matrix Games
Aug 18, 2009 • 0sec
Three Moves Ahead 26: Episode 26
Troy, Tom and Bruce spend an hour talking about city builders as ant farm games. Why didn’t they talk about Dawn of Discovery two weeks ago? What’s up with Cities XL? Is SimCity Societies a neglected classic or a misfire of epic proportions?
And, most importantly, does Bruce know any games made after 1984?
Aug 11, 2009 • 0sec
Three Moves Ahead 25: Episode 25
Troy, Tom and Julian start with Hearts of Iron 3, detour through a bunch of other WW2 games and somehow end up making less sense than usual. Learn why Thin Red Line
is Tom’s favorite WW2 movie, why Julian thinks everyone who bailed on
Axis & Allies in college should give it another chance, why our Dominions 3 game has stalled and what Troy sounds like after a long train trip and a couple of pints.
Troy’s Hearts of Iron 3 review
Tom’s single post on HoI 3 so far
Scott Jennings’ early thoughts on the game
Time of Wrath
Making History
Commander: Europe at War
War Plan Pacific
Aug 5, 2009 • 0sec
Three Moves Ahead 24: Episode 24
East India Company and other trading themed games take center
stage this week. Listen as a full panel talks about where Nitro’s
sailing business sim stands and falls. Is it possible to make cargo
interesting? Are trading games pointless with a computer opponent?Tom’s final Fidgit diary on East India Company
Jul 28, 2009 • 0sec
Three Moves Ahead 23: Episode 23
Sometimes a last minute topic change actually goes somewhere. Troy,
Tom and Bruce have a long and detailed conversation about the
challenges wargame and strategy game designers face when they try to
capture the essence of an historical moment. How do you model
insurgency? What makes WW2 the default combat model if not the default
topic? Why are Tom and Bruce still scarred by Combat Mission Shock Force? Also a discussion of reading material, how Twilight Struggle works, and whether Balance of Power is a terrible game.
Troy also manages to confuse two Middle East themed games. (Here’s the one Tom was talking about, here the one Troy was thinking of.)
Then a long update on Dominions 3 and why Bruce is afraid.
Norm Koger’s current project
The new version of Dragoon
Battlefront
GDW’s Assault
Tom’s Call of Duty 4 review
Jul 21, 2009 • 0sec
Three Moves Ahead 22: Episode 22
After a month of absences, Bruce Geryk more than makes up for it in a tour de force conversation with special guest Bill Abner as they relive the fun of 1970s baseball simulation games. We open with a discussion of Blood Bowl, which Julian finds too difficult and Troy finds too easy. Then Tom, Julian and Troy sort of fade into the background for an hour.Listen to learn what kind of person replays historical seasons, why Blood Bowl is really a wargame, and whether sports simulations can ever measure up to the beauty of Championship Manager.Also an update on our Dominions 3 game, a promise to eventually get Bruce's side of the story, a quiz game from Tom Chick and a hip hop conclusion.
Jul 14, 2009 • 0sec
Three Moves Ahead 21: Episode 21
Soren Johnson drops by to talk to Troy, Tom and Julian about how the future of strategy games is online - whether you like it or not. He drops some hints about what he is working on at EA, talks a little bit about Civ and why RTSes have to die in order to be reborn. Julian sells iPhones to everyone, too.We also conclude with our regular Dominions 3 update - there could be a war a-brewin'. Tom predicts the future course of the game.TravianIkariamQuarantine 2019Nile OnlineLeague of LegendsSoren's Blog


