Three Moves Ahead

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Apr 14, 2010 • 0sec

Three Moves Ahead 60: Achtung Panzer and WW2 Tactics

Troy, Rob and Bruce participate in the wonkiest Three Moves Ahead ever, as Dr. Geryk makes up for weeks of absences with another tour de force rant. How does Achtung Panzer compare to Combat Mission? What do we expect from a WW2 tactical game, and how do these expectations mesh with reality? Turn based, real time and replay – how do they fit together? Bruce also recommends a bunch of books. Achtung Panzer Tom vs Bruce: Combat Mission David Glantz’s BARBAROSSA DERAILED: The Battles for Smolensk, July-August 1941 David Glantz’s Armageddon in Stalingrad: September-November 1942 (The Stalingrad Trilogy, Volume 2) (Modern War Studies) and To the Gates of Stalingrad: Soviet-German Combat Operations, April-August 1942 (Modern War Studies) David Glantz’s The Siege of Leningrad: 900 Days of Terror (Cassell Military Paperbacks) John Erickson’s The Road to Stalingrad (Cassell Military Paperbacks)
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10 snips
Apr 7, 2010 • 0sec

Three Moves Ahead 59: Distant Worlds – Space is Big

Troy, Tom and Rob talk about Code Force’s Distant Worlds, a 4x Space RTS that tries to tackle the challenge of ceding control. How can a game get past player paranoia about letting the AI handle things? When does a player choose to intervene? How can the AI failure at basic tasks undermine your confidence in everything else? Why and when does Distant Worlds work? Also, last chance to win one of two copies of Making History. My first crack at the virtual viceroy problem Distant Worlds at Matrix Games
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Apr 1, 2010 • 0sec

Three Moves Ahead 58: Phoning it In About Pax

With the post con exhaustion, panelists running around like crazy and Julian Murdoch fighting some sort of bug, it’s sort of a wonder we got a show together at all this week. Rob, Julian and I talk about why we loved PAX East. What makes a fan con different from a trade show? Is Microsoft Surface the future of board games? What strategy game was my surprise of the show? Probably one of our shortest and slowest shows, but we promise a stronger one next week. Listen to win a prize. My thoughts on PAX East Julian’s Thoughts Rob’s Thoughts
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Mar 23, 2010 • 0sec

Three Moves Ahead 57: Supreme Commander 2 and Command & Conquer 4

Troy, Tom and Julian devote the hour to dissecting the surprisingly good Supreme Commander 2 and the disappointing Command & Conquer 4: Tiberian Twilight. Why does SupCom 2’s deviation from the franchise formula make the game better? Why is it like Sins of a Solar Empire and Demigod? Do we want to gain experience points in our RTSes? When good design meets bad design in the same package, what wins? And come hear how disorganized we are for PAX! Tom Chick’s review of SupCom 2 Tom Chick’s review of C&C 4 Troy Goodfellow’s review of SupCom 2 Quarter to Three Community podcast on SupCom 2 The Flash of Steel Store
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Mar 16, 2010 • 0sec

Three Moves Ahead 56: Civ 5, Sid Meier and Farmville

We throw together a show on some of the strategy gaming news and ideas coming out of this year’s GDC. What do we know and not know about Civilization 5? Is Sid Meier coddling players in his psychological approach? And why is Julian on the side of evil in the Facebook wars? We announce the winner of the King Arthur steam code and begin planning for PAX East. Fear and Loathing in Farmville Gamasutra on Meier’s Keynote Julian’s article on Facebook games Chris Hecker on the rewarding boring activities A Theory of Fun for Game Design Pre-order Sid Meier’s Civilization V Rob Zacny on the bias against strategy games Match Defense: Toy Soldiers
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4 snips
Mar 9, 2010 • 0sec

Three Moves Ahead 55: Starcraft 2 Beta and Napoleon Total War

Two games this week. First, Tom Chick and Troy Goodfellow report on their experiences in the Starcraft II beta. It’s an old school RTS that eschews fifteen years of evolution in favor of keeping things as they were in 1998. What do we like so far? What do we not like? Meanwhile, Rob Zacny asks questions about Blizzard’s continued relevance in the genre. Then, Rob leaps to the defense of Napoleon: Total War. Hear why he will be probably be giving it a very positive review and why Tom still thinks Creative Assembly should be embarrassed. Stay tuned to the end for a reminder to enter the game draw for a special prize.
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5 snips
Mar 4, 2010 • 0sec

Three Moves Ahead 54: Introversion

Troy, Julian and Rob wax rhapsodical about the glories of indie strategy game developer Introversion. What makes Darwinia a “different” RTS? Is Defcon the best multiplayer game ever made? And can you make a game about terrorism? Listen to the end and learn how you can win a prize. Seriously. I have one for you. Gamers With Jobs talks to Chris Delay Introversion’s Tough 2008
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Feb 23, 2010 • 0sec

Three Moves Ahead 53: The One Year Anniversary Show

No agenda this week beyond a few of my favorite clips, some chat about the podcast’s high and low points and what we’d like to see in the coming year of podcasts. Learn about Tom’s other podcasts, Bruce Geryk’s origin story, whether or not Julian is a game reviewer and how Rob makes his girlfriend cry. Lots of self congratulation, too, so if you don’t like that sort of thing, maybe you shouldn’t listen.
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Feb 16, 2010 • 0sec

Three Moves Ahead 52: Sins of a Solar Empire Diplomacy

Troy is joined by Tom, Julian and Rob to talk about the new expansion for Sins of a Solar Empire. How does Diplomacy work in a multiplayer game? Does it add more personality to a game with rather bland sides? Does Tom cheat? How should Rob refer to his significant other? Where does Julian go when the podcast is over? Listen to the final podcast to find out why this is expansion made all of us fall in love with Sins again.
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Feb 10, 2010 • 0sec

Three Moves Ahead 51: Science and Technology

Troy is joined by Tom, Bruce and Rob as they counter December’s religion show with a talk about how strategy games treat science. How do you link technology to other game mechanics? Is there a risk of runaway games if you emphasize science too much? Dead ends, blind research, science of observation and whether you can actually have hard science in a strategy game. And Bruce replies to comments about his thoughts on Hearts of Iron 3’s infantry weapon research model. Heisenberg’s War: The Secret History Of The German Bomb Three Moves Ahead Episode 20 on The Snowball Effect in Game Design Tom and Miriam Sitting in a Tree (Wayback Machine – very slow)

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