Three Moves Ahead
Idle Thumbs
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Episodes
Mentioned books
Jun 23, 2010 • 0sec
Three Moves Ahead 70: E3 Recap, Risk and 1C
With E3 2010 in the books, Troy talks about what he saw and is generally concerned about "everything fits together". Julian gives us a preview of Risk: Factions and Rob runs down what 1C has coming your way, based on what he saw in San Francisco.Also, bonus tip on how not to prepare vodka.
Jun 16, 2010 • 0sec
Three Moves Ahead 69: E3 Special Short with Jon Shafer
Promises to listeners are not kept, so Troy flies solo for an interview with Jon Shafer, the lead designer of Civilization 5. 15 minutes of Hex Based Strategy Gaming.
Jun 8, 2010 • 0sec
Three Moves Ahead 68: Selling Strategy
This week, Troy, Julian and Rob are joined by PR pros Joe Ziemer
(Triple Point PR, Paradox shill) and Stephanie Schopp (Tinsley PR,
Stardock water carrier) to talk about marketing strategy games in this
gaming and business environment. Is strategy gaming really dead? How do
you find new audiences and keep the old ones? How do PR people deal
with media and developers?
Jun 2, 2010 • 0sec
Three Moves Ahead 67: Experimenting With RPGs at Rabbitcon
Oy. Troy breaks his computer and therefore sounds like he’s calling
in from a submarine. But the rest of show is a long discussion about
Games Masters experimenting with RPG and miniature mechanics. Julian
and Rob discuss a fascinating game session before the team digresses
onto iterative learning in game design and whether games do a good job
of teaching through systems at all.
Promised images will have to wait until I have a computer that can resize them properly. Stupid netbook.
May 24, 2010 • 0sec
Three Moves Ahead 66: The SimTex Legacy
Good Old Games has made the classic SimTex games Master of Orion,
Master of Orion 2 and Master of Magic available for low, low prices. So
Troy, Tom, Bruce and Rob spend an hour talking about what made SimTex
special. What do we mean by personality in strategy games? Does the UI
hold up? Which of these games has aged the most poorly? When is tactical
combat an impediment in a turn based 4x game?
We answer these questions and more in this new analysis of classic
game design.Troy’s Revisionist History on SimTex
Tom’s Retroview on Master of Orion II
Buy Master of Orion 1 & 2 and Master of Magic at Good Old Games.
Master of Magic Intro
May 18, 2010 • 0sec
Three Moves Ahead 65: Tutorials and Training
Tom Chick returns after a month away from the podcast to join Troy and Rob in a discussion about designing tutorials for strategy games. Is the failure of tutorial design a root of the decline in strategy gaming? Can you really integrate a tutorial into a story based campaign? What are the responsibilities of the gamer to learn what he/she is doing on a battlefield?
Dave Perkins’s tutorials for Solium Infernum
6 snips
May 12, 2010 • 0sec
Three Moves Ahead 64: Forgotten Fronts
Just Troy, Julian and Rob again as they ad hoc a podcast about types of games and settings that they would like to see in the strategy arena. Is there a really good Tolkien strategy game? Where is our fort game? Can we fill in our history a little more? Pack the comment section with your own suggestions.
5 snips
May 5, 2010 • 0sec
Three Moves Ahead 63: Frozen Synapse
Tom and Bruce are absent again while Troy, Julian and Rob dissect the still in beta Frozen Synapse, a small team tactics game from Mode 7. Troy finds it too difficult, Rob loves the potential for story telling, and Julian digs the puzzles. Listen as we talk about tactical games, the union of art and design, indie game marketing, a digression on Ancient Trader and an apology from Troy on his terrible mailing skills.
Frozen Synapse Rob Zacny on The Hunter (Escapist), Sins of a Solar Empire (Game, Set Watch) and Birth of America (UGO)
Apr 27, 2010 • 0sec
Three Moves Ahead 62: Gettysburg Scourge of War
Another wargame show! Troy, Julian and Rob are joined by NorbSoft’s Norb Timpko and Jim Weaver to talk about Gettysburg: Scourge of War. Learn more than you ever wanted to know about how to make a civil war game. Why is the AI so recalcitrant? What are the lessons of leadership here? How do you make a map like this? And where do history and gameplay collide when the AI hasn’t read the books you have?
Scourge of War: Gettysburg The Maps of Gettysburg : An Atlas of the Gettysburg Campaign, June 3 – July 13, 1863 Buy Take Command 2nd Manassas
Apr 20, 2010 • 0sec
Three Moves Ahead 61: Imperialism
Troy, Tom and Bruce look at the classic Frog City/SSI games Imperialism and Imperialism 2. What makes this series one of the greatest grand strategy experiences of all time? Can a game this difficult and time intensive be made again? Bruce has a theory, Tom keeps calling Colonization the wrong name, and Troy is focused on diplomacy.
Bruce’s Revisionist History on Imperialism Troy’s essay on Imperialism’s maps Tom vs Bruce: Imperialism 2


