

Matthew Wilson
Game designer and guest on the episode who discusses running long campaigns, Gauntlet-style games like Brindlewood Bay, and approaches to creating narrative arcs without heavy prep.
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Feb 7, 2025 • 1h 5min
White Whales: A response to RFT
Matthew Wilson, game designer known for running long Gauntlet-style campaigns, talks about sustaining long campaigns with low prep. He discusses using genre hooks to recruit newcomers and converting big modules into manageable forms. He highlights Gauntlet games and built-in campaign scaffolds that create narrative arcs without exhausting the GM.


