The Splatbook

White Whales: A response to RFT

Feb 7, 2025
Matthew Wilson, game designer known for running long Gauntlet-style campaigns, talks about sustaining long campaigns with low prep. He discusses using genre hooks to recruit newcomers and converting big modules into manageable forms. He highlights Gauntlet games and built-in campaign scaffolds that create narrative arcs without exhausting the GM.
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ADVICE

Lock In A Regular Play Night

  • Find a consistent day and time and treat it as non-negotiable to make long campaigns possible.
  • Communicate clearly and stick to the schedule so players know "Monday night" (or your day) is the game time.
INSIGHT

Lower Player Friction To Schedule

  • Scheduling ease depends on lowering players' mental load and barrier to entry.
  • Familiar systems or genre-forward games reduce friction and make regular play likelier.
ANECDOTE

Brindlewood Bay Recruited New Players

  • Matthew ran Brindlewood Bay for many players who were mostly new to RPGs and used genre pitch to recruit them.
  • The game's cozy-mystery framing made newcomers comfortable and eager to play repeatedly.
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