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Bennett Foddy

Game designer and former NYU Game Center instructor known for experimental physics-driven games such as QWOP, Getting Over It with Bennett Foddy, and Baby Steps.

Top 5 podcasts with Bennett Foddy

Ranked by the Snipd community
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21 snips
May 26, 2025 • 1h 20min

Bennett Foddy, philosopher, game designer (QWOP, GIRP, Getting Over It).

Bennett Foddy, a game designer and moral philosopher, shares insights into his journey from obscurity to fame with his infamous games like QWOP and Getting Over It. He explores the emotional depths of gaming, emphasizing the balance between challenge and engagement. Foddy reflects on his childhood gaming experiences, the impact of indie games, and the evolution of game design. The discussion also touches on the cyclical nature of the industry and the importance of community in indie development, alongside his struggles between music and academics.
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4 snips
Feb 13, 2026 • 2h 59min

152: Walking Over It with Gabe Cuzzillo and Bennett Foddy (Baby Steps)

Bennett Foddy, maker of QWOP and Getting Over It, and Gabe Cuzzillo, creator of Ape Out and Despelote, discuss their open-world walking game Baby Steps. They talk about improvised in-house voice work, balancing deliberate awkward movement with humor, designing looping maps and false summits, handling nudity and masculinity themes, and hiding secrets for player discovery.
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Mar 24, 2026 • 1h 7min

Games That Push Back with Bennett Foddy

Bennett Foddy, game designer and former NYU Game Center instructor behind QWOP and Getting Over It, talks systems-driven, physics-first design. He explores prototyping humanoid rigs, reframing difficulty as different kinds of frustration, and how streaming, speedrunning, and spectator play reshape games. He also discusses designing Baby Steps for shared play and emergent uses.
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Apr 4, 2025 • 1h 42min

EP: A Year of UFO 50 - Rail Heist

Xalavier Nelson Jr., a prolific game developer known for his efficient project management, joins Bennett Foddy, famed for his quirky games like QWOP. Together, they dive into 'Rail Heist,' exploring its real-time action combined with strategic gameplay. The duo shares hilarious anecdotes from the development process and reflects on its multiplayer chaos. They discuss the balance of skill and randomness, nostalgic elements from classic games, and gameplay mechanics that encourage teamwork. Get ready for a blend of humor, nostalgia, and insightful game design!
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Feb 11, 2025 • 1h 42min

145: Addressing Memory with Plunderludics

Doug and Rob welcome mut moochi, Jonny Hopkins, Gurn Group, and special guest Bennett Foddy, game developers pushing boundaries with their innovative work in 'plunderludics.' They discuss the fascinating blend of nostalgia and creativity in games like 'Tapestry' and their take on Tetris adaptations. The conversation dives into game emulation's role in preservation and cultural dynamics, highlighting unique collaborative journeys and the impact of spaces like Boshis Place on community engagement. Expect humor, technical insights, and a celebration of experimental game design!

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