
The Secret Lives of Games 152: Walking Over It with Gabe Cuzzillo and Bennett Foddy (Baby Steps)
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Feb 13, 2026 Bennett Foddy, maker of QWOP and Getting Over It, and Gabe Cuzzillo, creator of Ape Out and Despelote, discuss their open-world walking game Baby Steps. They talk about improvised in-house voice work, balancing deliberate awkward movement with humor, designing looping maps and false summits, handling nudity and masculinity themes, and hiding secrets for player discovery.
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Camera As A Comic Instrument
- Baby Steps pairs precise, punishing movement with scripted improv to create layered humor and tension.
- The camera and environmental mise-en-scène become comedic instruments, not neutral observers.
Make Bad Acting Feel Alive
- Use improvisation and small camera shifts to add liveness when you lack facial animation.
- Prefer authentic rapport over polished acting if you want performances to feel filmed-live.
Rubber Mallet Laughter Made The Cut
- Rob laughed while recording a vocal take after being playfully hit with a rubber mallet.
- That genuine crack-up survived in the game and becomes a recurring, contagious audio joke.
