Tonebenders Podcast

350 - Zootopia 2

Feb 18, 2026
Jeremy Bowker, sound designer who crafted effects and environments for Zootopia 2, and David Fluhr, supervising re-recording mixer who led the final mixes and international workflows, discuss balancing comedy, horror, and action in an animated soundscape. They talk mixing big music with effects, designing impossible car sounds, planning Atmos and stems, and prepping international and dialogue mixes.
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INSIGHT

Genre Shifts Drive Sound Choices

  • Animation shifts between realistic and exaggerated worlds to serve emotion and comedy.
  • Jeremy Bowker says that genre shifts let the team flex different sonic styles while keeping story cohesion.
ADVICE

Mix In Logical Passes

  • Start mixes by locking dialogue, then do a music pass, then an effects pass to carve space.
  • David Fluhr recommends iterative nip-and-tuck with directors to preserve clarity and fun.
ADVICE

Carve Frequency Space For Music

  • Restrict effects to specific spectral ranges to avoid masking the score.
  • Jeremy Bowker suggests using lows/mids for water effects so the flute and high-end music remain clear.
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