
The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish Battling Trivvan – Dragon Empire Prep Session 55
13 snips
Feb 13, 2026 A GM preps a climactic citadel infiltration and a daring teleport-heist involving timed explosives and dragon breath. Tension ramps during a chase for a spymaster across dragon-filled halls. Secrets and character-tied clues surface mid-conflict. Travel options, cult politics in Kukitarma, revised vault treasure, and monster stat choices round out the session planning.
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Fade Characters In And Out
- Make character absences painless by letting PCs fade in and out without forced story justification.
- Use small story tugs to explain gaps only when it adds value, otherwise avoid tedious explanations.
Bomb Plan Nearly Overwhelmed By Dragon Breath
- The players built a timed bomb and teleport plan to lure dragons inside a citadel and nearly suffered catastrophic breath-weapon damage.
- Mike miscalculated area-effect dragon damage, briefly knocking characters to zero before adjusting future breath damage.
Secrets Can Be Revealed Mid-Combat
- You can deliver secrets during combat through NPC dialogue, visible clues, or by telling a player directly.
- Mike Shea recommends sometimes informing a character of knowledge without checks when it's part of their expertise.




