Game Maker's Notebook

Sr. Director of Sound at PlayStation Studios, Phillip Kovats

Sep 6, 2021
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ANECDOTE

Standing In Line For Star Wars Turned Into Game Leads

  • Kovats got into games via networking while waiting in line for Star Wars Phantom Menace and later through Novalogic, proving serendipity plus showing up matters.
  • That led to early game credits on Delta Force/Comanche and repeated freelance work that opened Sony doors.
ANECDOTE

Steam Machine Became A Monster Voice

  • A mundane espresso-steam recording became the core creature voice that helped win the God of War audio test for Sony.
  • Kovats layered that steam with wing flaps and processing to create a unique hydra-like vocal used in the pitch.
INSIGHT

Audio Touches Every System So Involve It Early

  • Audio touches nearly every system in a game from animatics through final mix, so sound designers must collaborate across disciplines.
  • Kovats emphasizes early involvement to shape animation, effects, dialogue and the player's emotional experience.
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