
Mobile Dev Memo Podcast Season 7, Episode 8: Games and AI (with Joost van Dreunen)
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Mar 3, 2026 Joost van Dreunen, CEO of Aldora and NYU adjunct professor who studies games and their economics, joins to discuss AI's ripple effects on gaming. They explore how generative models could change game engines. Short-term market shocks, production efficiency versus creative demand, rising hardware competition, and the risk of AI-driven mediocrity are examined in lively debate.
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AI Matches Distribution Needs Not Just Art Creation
- AI arrives as a production tool when the games industry is searching for new distribution models rather than pure content tech breakthroughs.
- Joost argues AI's biggest short-term role is enabling distribution innovations and democratizing production, not instantly creating new consumer demand.
Efficiency From AI Won't Automatically Create Demand
- Cost-cutting via generative AI risks producing a surplus of mediocre content and accelerating layoffs without creating demand.
- Joost predicts many firms will rehire people who master AI, because efficiency doesn't equal growth or cultural success.
Augment Creatives Not Replace Them With AI
- Use AI to augment creatives' productivity rather than replace them; avoid mistaking efficiency gains for strategic growth.
- Joost warns studios are not pure tech firms and should prioritize cultural and creative work over chasing tech metrics.



