
The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish Assault on Third Heaven – Dragon Empire Prep Session 54
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Feb 6, 2026 A GM walks through prepping a high-stakes citadel heist against dragons, including infiltration tactics, flashback mechanics, and planning tools. He outlines key locations, NPCs, and a bold bomb-and-teleport plan. Monster tuning, combat tracking, and treasure balancing get practical attention to support play.
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Smuggling The Dragon Governor's Son
- Mike recapped the ongoing campaign: escorting the son of Parsis the Hidden through many sub-adventures back into Nurderan.
- The party accepted smuggling the dragon heir because refusing meant exposure and likely death.
Structure Heists Around Planning And Limits
- When running an infiltration/heist, give players a map and clear info about guards, patrols, and routines so they can plan effectively.
- Limit planning time and help players narrow choices to keep the session moving and avoid analysis paralysis.
Heists Are Dynamic, Not Room-By-Room
- Infiltration/heist adventures are more dynamic than dungeon crawls because inhabitants move and time matters.
- That dynamism shifts play toward planning, timing, and social knowledge instead of room-by-room tactics.





