The Game Business Show

Take-Two CEO Interview: ‘The notion that AI can make GTA is laughable’

Mar 17, 2026
Strauss Zelnick, CEO of Take-Two Interactive and overseer of Rockstar and 2K, talks AI as a productivity boost rather than a creative replacement. He discusses limits of AI for blockbuster hits, in-game advertising that respects players, Roblox and the creator economy, aging player cohorts, and expansion into developing markets.
Ask episode
AI Snips
Chapters
Transcript
Episode notes
INSIGHT

AI Speeds Asset Creation Without Replacing Hits

  • AI will speed and broaden creation workflows but won't replace professional hit-making.
  • Strauss Zelnick argues assets are plentiful; hits require human creativity, curation, marketing and scale beyond automated asset generation.
ADVICE

Use AI To Free Creators For High Value Work

  • Use AI to increase efficiency in specific tasks like storyboarding, plotting alternatives and summarization.
  • Zelnick recommends treating AI as a productivity tool that reduces mundane work so creators can focus on making the best entertainment.
INSIGHT

Creator Economy Coexists With Professional Entertainment

  • Creator tools and a creator economy stand alongside, not instead of, the professional entertainment industry.
  • Zelnick cites music and Roblox as examples where amateur creation exists but large, professional hits and companies still dominate audience attention.
Get the Snipd Podcast app to discover more snips from this episode
Get the app