
Aftermath Hours WipeJoust
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Mar 20, 2026 Samantha Kalman, game developer and founder of Super Future Syndicate, who has worked on indies and Apex Legends. They dig into Verses: Hyper-Kinetic Aerial Joust and its racing-meets-combat design. Funding struggles and why Patreon over traditional routes come up. They discuss local split-screen, Steam Remote Play, AI in development, marketing via podcasts, and industry instability and survival.
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From Unity Docs To Apex And Back To Indie
- Samantha's career spans writing the Unity manual, indie titles like Centris, Playdate work, and AAA features for Apex Legends.
- She founded Super Future Syndicate and announced Verses: Hyper-Kinetic Aerial Joust as the studio's first game.
One-Time Crowdfund Spikes Often Kill Long-Term Momentum
- Traditional Kickstarter/launch spikes often concentrate income early and fail to sustain long-term player interest.
- Samantha avoided that Centris pattern by choosing ongoing patronage rather than a one-time crowdfunding spike.
Ship A Minimal Core Loop And Iterate Publicly
- Ship a minimal, fun core loop early and iterate publicly to grow community and funding over time.
- Versus currently has just racing and jousting as core mechanics and will add supporting layers while patrons validate the game's fun.


