Aftermath Hours

WipeJoust

22 snips
Mar 20, 2026
Samantha Kalman, game developer and founder of Super Future Syndicate, who has worked on indies and Apex Legends. They dig into Verses: Hyper-Kinetic Aerial Joust and its racing-meets-combat design. Funding struggles and why Patreon over traditional routes come up. They discuss local split-screen, Steam Remote Play, AI in development, marketing via podcasts, and industry instability and survival.
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ANECDOTE

From Unity Docs To Apex And Back To Indie

  • Samantha's career spans writing the Unity manual, indie titles like Centris, Playdate work, and AAA features for Apex Legends.
  • She founded Super Future Syndicate and announced Verses: Hyper-Kinetic Aerial Joust as the studio's first game.
INSIGHT

One-Time Crowdfund Spikes Often Kill Long-Term Momentum

  • Traditional Kickstarter/launch spikes often concentrate income early and fail to sustain long-term player interest.
  • Samantha avoided that Centris pattern by choosing ongoing patronage rather than a one-time crowdfunding spike.
ADVICE

Ship A Minimal Core Loop And Iterate Publicly

  • Ship a minimal, fun core loop early and iterate publicly to grow community and funding over time.
  • Versus currently has just racing and jousting as core mechanics and will add supporting layers while patrons validate the game's fun.
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