
Mobile Dev Memo Podcast Season 7, Episode 7: MDM Mailbag #7 (with Matej Lancaric)
15 snips
Feb 17, 2026 Matej Lancaric, a mobile gaming UA consultant and creative lead who runs a motion design team and writes the Brutally Honest newsletter. He talks about creative strategy and using AI in creative production. Web onboarding and web-based UA for games come up, plus web shops and payment sync. They cover analytics stacks, playables and how fast creatives get cloned at scale.
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Scale Creative Testing, Not Opinions
- Prioritize creative volume and a test-driven process over individual creative taste.
- Set clear red lines, then run many experiments and judge by hit-rate, not subjective output details.
Platforms Won't Police Profitable Bad Ads
- Platforms rarely police high-performing but perverse creatives because they earn money from them.
- Expect marketplaces to tolerate problematic ads unless enforcement directly reduces revenue.
Course Rehosted And Hard To Remove
- Eric found his old course republished and discounted on another site and struggled to get it removed.
- He supplied photo proof but still received no response from the hosting site.
