Game Maker's Notebook

Far Cry 6 Audio Director, Eduardo Vaisman

Nov 1, 2021
Eduardo Vaisman, Audio Director at Ubisoft Toronto who shaped Far Cry 6 with roots in film sound and game audio. He discusses crafting Yara’s authentic sonic identity. Topics include blending score and diegetic music, regional musical palettes, field recordings in Cuba, commissioning marches and Latino tracks, and balancing oppression with cultural beauty.
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ADVICE

Learn Sound By Being In The Room

  • Learn on the job by being physically present and taking notes from engineers when formal resources are scarce.
  • Eduardo credits technical high school and apprenticeships for learning mic placement, tape workflows, and studio practices.
ANECDOTE

Recording Chabela Vargas Live On Frida's Set

  • Eduardo recorded live music on the Frida set, including Chabela Vargas' La Llorona, using hidden U87 and multiple mics for an intimate capture.
  • He recalls shaking while miking a legend and coordinating with DP Rodrigo Prieto to hide microphones on frame cuts.
INSIGHT

Games Turn Sound Into A Playable Instrument

  • Eduardo found interactive audio challenges doubled his love for sound by making it a playable instrument in players' hands.
  • He contrasted passive film scoring with making systems that respond to controller input in real time.
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