The Product Experience

Inside modern game design - Cheryl Platz (Riot Games, Microsoft)

Feb 16, 2026
Cheryl Platz, creative director and veteran game designer who has led teams at Riot, Scopely and The Pokémon Company and teaches game design at Carnegie Mellon. She explores modern game design motivations, how onboarding can drive growth, designing for companionship and communities, journey-mapping levels to spot drop-off, and turning outages into UX wins.
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INSIGHT

Games Are Cloud Services Plus Filmmaking

  • Modern game development is a mash-up of cloud services and filmmaking, requiring cross-disciplinary understanding.
  • Players and live service dynamics now drive design, not traditional one-time shipping models.
ANECDOTE

Playtest Rewrote Disney Friends Design

  • During Disney Friends playtests girls loved the relationship-driven design while boys felt lost.
  • Adding visible friendship points and sparkles satisfied mastery-seeking players without breaking the relationship focus.
INSIGHT

New Motivators Shift Game Design

  • Classic motivators (fun, mastery, competition, immersion, meditation, comfort) persist but three modern motivators emerged.
  • Companionship, self-expression, and education now shape many players' choices and business models.
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