
24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Audio Design
Sep 17, 2021
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Audio Defines Game Personality
- Strong audio identity ties directly to a game's personality and sells its world through tone and feel.
- Brad M. notes nominees range from cartoonish Sackboy to gritty Last of Us, showing audio must match gameplay and emotion precisely.
Make Audio Tools Self Serving Then Test With Beginners
- Design audio tools for both novices and pros by making the team the first users and iterating with true beginners.
- Tom Colvin built Dreams' libraries keyed and preassembled clips, then tested with people who "literally have no idea" to ensure usability.
Creating The Seraphite Whistle Language
- The Seraphites' whistling became a functional language tied to enemy scripts rather than random effects.
- Rob Krekel described scripting enemy barks, recording dialogue, then hiring skilled whistlers to perform varied whistle lines.
