Game Maker's Notebook

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Audio Design

Sep 17, 2021
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INSIGHT

Audio Defines Game Personality

  • Strong audio identity ties directly to a game's personality and sells its world through tone and feel.
  • Brad M. notes nominees range from cartoonish Sackboy to gritty Last of Us, showing audio must match gameplay and emotion precisely.
ADVICE

Make Audio Tools Self Serving Then Test With Beginners

  • Design audio tools for both novices and pros by making the team the first users and iterating with true beginners.
  • Tom Colvin built Dreams' libraries keyed and preassembled clips, then tested with people who "literally have no idea" to ensure usability.
ANECDOTE

Creating The Seraphite Whistle Language

  • The Seraphites' whistling became a functional language tied to enemy scripts rather than random effects.
  • Rob Krekel described scripting enemy barks, recording dialogue, then hiring skilled whistlers to perform varied whistle lines.
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