
The Killscreen Podcast Why This Game About the Haitian Revolution Has No Bullets
Jan 28, 2026
Dom Rabrun, a Haitian-American painter and game designer blending Vodou symbolism and Basquiat-influenced art, builds Vèvè-Punk: Mind Singer. He discusses making a Haitian Revolution game with no guns. Conversations cover nonviolent dialogue-driven mechanics, race and status systems, painting as interactive menus, and crafting a new lineage for Black game makers.
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Games Can Reject Violence To Explore Power Dynamics
- Dom Rabrun rejects conventional violent portrayals of the Haitian Revolution and wants games that center conversation and social navigation instead of combat.
- He frames Mindsinger as a dialogue-driven telepathic singer navigating 16 racial categories in Saint-Domingue where a wrong line can kill you.
Rediscovering Family Visual Traditions
- Dom describes moving from manga and comics toward Basquiat and Haitian visual traditions, embracing heavy brushstrokes and foreground-background parity.
- He realized late that the flat ‘folk’ images from his home are deeply meaningful and now inform his painting and game visuals.
Seeing Paintings As Interactive Worlds
- Basquiat's Glenn inspired Dom to think of paintings as interactive layers where each element could 'right-click' into sound, video, and narrative.
- That mental model pushed him to design games that feel like clicking through a living artwork.

