
Roguelike Radio Episode 132: End of 2016
Jan 18, 2017
A lively look back at 2016 in the roguelike world. Personal highlights and setbacks from two long-time voices. Community growth, celebrations, and conference rethinking. Crowdfunding drama, open source moves, and major releases. Trends in tools, engines, and rapid prototyping. Plans and hopes for what comes next in 2017.
AI Snips
Chapters
Transcript
Episode notes
Roguelike Celebration Broadened Audience
- Darren described the Roguelike Celebration in San Francisco as a surprise mass gathering that broadened the audience beyond veteran developers.
- The one-off paid event attracted big names like creators of Rogue and Dwarf Fortress, showing wider public interest than developer-only conferences.
Conference Branding Shapes Attendance
- Mark suggests rethinking the 'Developers' label because the San Francisco event drew fans as well as devs, expanding participation without diluting talks.
- A broader name/remit can increase attendance while preserving the conference's pedagogic content.
Attending New York IRDC As European Guest
- Mark flew to the New York IRDC after another conference and was the only non-US attendee, enjoying US community interactions and talks like the time-travel roguelike.
- Several attendees were surprised by his appearance after hearing his voice on Roguelike Radio.
