
Roguelike Radio Episode 85: 2013 Retrospective
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Feb 24, 2014 This episode features DarkGod, an independent developer renowned for Tome, and Jim Shepard, the creator of Dungeonmans. They delve into the challenges of getting their games greenlit on Steam and share personal insights from their Kickstarter experiences. DarkGod discusses integrating live server features to enhance player interactions, while Jim reflects on community feedback driving ongoing development. The conversation also touches on the evolution of roguelikes, with thoughts on genre blending, mobile adaptations, and exciting future plans for both games.
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Polish Greenlight Presentation First
- Improve your Greenlight presentation, especially the video and art, before pushing for votes.
- Use Kickstarter or a playable preview to build momentum and re-ignite Greenlight interest.
Mobile Roguelikes Came Into Their Own
- 2013 was a breakthrough year for mobile roguelikes with titles like Hoplite and 868-Hack showing deep, touch-friendly design.
- Designers finally learned to pare mechanics for mobile while preserving tactical replayability.
Don't Gatekeep The Roguelike Label
- Avoid policing the definition of 'roguelike' and embrace genre blending instead of drawing rigid lines.
- Use labels as helpful descriptors, not as gatekeeping tools that exclude hybrid games.
