
My Perfect Console with Simon Parkin Jon Ingold, co-founder Inkle (80 Days, Expelled!, TR-49).
35 snips
Feb 3, 2026 Jon Ingold, British game designer and co-founder of Inkle known for narrative games and the Ink scripting language. He discusses TR-49’s archival deduction and live audio overlay. He talks about designing reactive archives, keeping narrative coherent amid player freedom, and the influences from parser fiction, theatre, and classic mystery storytelling.
AI Snips
Chapters
Books
Transcript
Episode notes
First Game: Compile, Crash, Learn
- At 16 Jon wrote his first text adventure without compiling it, then fixed thousands of errors after his first compile.
- That early hubris taught him persistence and how to learn by doing in game development.
Design Time As A Narrative Resource
- Time-limited or time-simulated worlds make player absence meaningful and inject pace into narrative games.
- Blade Runner's attempt to make time matter inspired Ingold's interest in designing for pacing rather than passive waiting.
Hire For Learning Spark Over Credentials
- Hire people who show quick learning and a visible spark, not just polished credentials.
- Give talented juniors time and space to grow because they often become exceptional contributors.




