My Perfect Console with Simon Parkin

Simon Parkin
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May 12, 2026 • 1h 27min

Jerk Gustafsson, studio director, MachineGames (Wolfenstein series; Indiana Jones and the Great Circle).

Jerk Gustafsson is a Swedish game developer whose career has been shaped by a builder’s instinct — first in the physical world, and then in virtual ones. He left school at fifteen to work as a bricklayer, before discovering PC games in his twenties through Quake, the id Software classic that opened his eyes not only to play, but to the thrill of creating spaces of his own. After teaching himself level design through modding tools, he joined Starbreeze in 1998, where he worked on acclaimed titles including The Chronicles of Riddick: Escape from Butcher Bay and The Darkness, eventually stepping into a lead design role. Later, as a founding force at MachineGames, he helped guide the studio’s bold revival of Wolfenstein with The New Order and The Old Blood. Today, as Studio Director, he has overseen the studio’s expansion into some of its most ambitious work yet, most recently with Indiana Jones and the Great Circle.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.
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May 5, 2026 • 1h 27min

Chandana Ekanayake, founder Outerloop Games (Falcon Age, Thirsty Suitors, Dosa Divas).

Chandana Ekanayake, game developer and Outerloop Games co-founder known for Falcon Age and Thirsty Suitors. He talks about releasing Dosa Divas, its cooking-themed turn-based combat and sister-driven story. He reflects on food as cultural memory, family trauma and reconciliation, remote studio life, and the choices that shape personal game-making.
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Apr 28, 2026 • 1h 43min

Natasha Hodgson, writer, composer, performer, Operation Mincemeat.

Natasha Hodgson is a British writer, performer, and composer for theatre, television, and audio. As a co-founder of the theatre company Spit-Lip, she co-created, co-wrote, and co-composed Operation Mincemeat, the wildly inventive musical that began life at the New Diorama Theatre in 2019 before evolving through multiple runs to become a West End phenomenon.In 2024, the show won the Olivier Award for Best New Musical, with my guest also nominated for Best Actress for her performance as Ewen Montagu. In 2025 she continued the role on Broadway, where the production opened to critical acclaim and multiple Tony nominations. Alongside her theatre work, she has written for television series including Don’t Hug Me I’m Scared, The Amazing World of Gumball, and Bravest Warriors, and created the acclaimed BBC Sounds comedy series The Sink. Across stage and screen, her work combines sharp wit, musical invention, and a flair for ensemble storytelling.Why on Earth Have I Seen the Same Broadway Show 13 Times? An Investigation - Taffy Brodesser-Akner, New York Times Magazine.Operation Mincemeat Official WebsiteBecome a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.
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Apr 21, 2026 • 1h 22min

Simon Lockerby, streamer, founder Fateless Games.

Simon Lockerby is a game creator and studio co-founder whose path into development didn’t follow a traditional games pipeline, but instead grew out of everyday play and community building. While working as a sales director, he began playing Raid: Shadow Legends on his daily commute, eventually turning that hobby into a YouTube channel that grew rapidly. Within a year, he had built an audience of more than 100,000 subscribers and, alongside his collaborator Dan Francis, co-founded HellHades Gaming—a central hub for players seekingguides, tools, and community events. As that community expanded, one question kept resurfacing: when would they make a game of their own? In 2023, my guest answered that call by co-founding Fateless Games, a studio built around player agency, immersive storytelling, and fair monetisation—one where players help shape the game’s direction. Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.
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Apr 14, 2026 • 1h 36min

C. Thi. Nguyen, author, philosopher.

C. Thi. Nguyen, philosopher and author who studies games, agency, and scoring systems. He discusses how scores and metrics reshape desires and institutions. He contrasts striving versus achievement play, praises flexible game design like Dream Quest, and reflects on how scoring travels across contexts and affects careers.
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Apr 7, 2026 • 1h 26min

Michael French MBE, founder, London Games Festival.

My guest today is a games industry leader whose career has spanned journalism, publishing, public policy, and cultural advocacy. He began in 2002 as an editorial assistant at trade paper MCV, quickly rising through the ranks to become editor of Develop and later editor-in-chief of both titles. In 2013 he became publisher of the two brands before moving into a new phase of his career as Head of Games London, where he launched the London Games Festival in 2016. Under his leadership, the festival has grown into one of the world’s leading games events, supporting more than a thousand companies, generating tens of millions of pounds in business, and welcoming a hundred thousand attendees in its most recent edition. Alongside this work, he has championed inclusion through initiatives such as Game Changer and helped raise significant funds for charity through GamesAid. In recognition of his services to the industry, he was recently awarded an MBE in the 2026 New Year Honours.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.
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Mar 31, 2026 • 1h 27min

Felicia Day, actor, screenwriter (Buffy the Vampire Slayer, The Guild).

Felicia Day is an actress, writer, producer, and entrepreneur whose work has helped define internet-era geek culture. After studying mathematics and music performance at the University of Texas at Austin, she moved to Los Angeles to pursue acting, appearing in Buffy the Vampire Slayer. In 2007 she created, wrote, and starred in The Guild, the pioneering web series about a group of MMO players that became a cultural phenomenon and helped establish a new model for creator-driven digital storytelling. She later co-founded the online media company Geek & Sundry, expanding her influence across gaming, tabletop culture, and streaming entertainment. As well as starring in dozens of film and TV roles, she is the author of two New York Times-bestselling memoirs, You’re Never Weird on the Internet (Almost) and Embrace Your Weird. And now she’s bringing The Guild back, revisiting the series that helped launch a generation of internet storytelling in the form of a musical. Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.
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Mar 24, 2026 • 1h 39min

Evan Narcisse, writer (Rise of the Black Panther, Spider-Man, Wu-Tang: Ruse of the Deceiver) - Live @ University of Chicago

Evan Narcisse is an American writer, journalist, and narrative designer whose work spans comics, criticism, and video games. After graduating from New York University, he began his career as a culture and technology journalist, writing for outlets including Time, Kotaku, and The Atlantic, where he explored the intersection of race, identity, and storytelling in popular media. He left journalism to become a writer for Marvel Comics, and there helped redefine a cultural icon with Rise of the Black Panther. As a narrative designer he has contributed to several major video game projects, including Marvel’s Spider-Man: Miles Morales, Redfall, and Black Panther. Now, as a senior writer for Brass Lion Entertainment, he’s working on a new action title from the Wu-Tang Clan. Across mediums, his work combines sharp insight with deep empathy, expanding how, and for whom, stories are told.Recorded live at the University of Chicago. Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.
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Mar 17, 2026 • 1h 25min

Ed Atkins, artist.

Ed Atkins is a British contemporary artist known for his haunting, hyperreal digital videos—works that combine computer-generated bodies, poetic monologues, and a profound sense of longing, absurdity, and decay. Since the early 2010s, his art has been exhibited at major institutions around the world, including Tate Britain and MoMA, and he’s taken part in various festivals, including the Venice Biennale, the Holland Festival, and Manchester International Festival. He’s also written a series of books of poetry and memoir, most recently ‘Flower’, which he describes as an anti-memoir. Working across video, text, and performance, he often explores what it means to be human in an age of simulation and screens, where flesh, feeling, and code are increasingly intertwined. Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.
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Mar 10, 2026 • 1h 25min

Tom Keegan, performance director (Indiana Jones and the Great Circle, Battlefield, Resident Evil 2 Remake).

Tom Keegan, a performance director with roots in theatre, animation and games, credited on titles like Resident Evil 2 Remake and Indiana Jones and the Great Circle. He discusses why he wrote a directing guide, how he briefs actors for games, translating between actors and developers, mocap realities, and the impact of strikes and AI on performers.

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