Triple Click

Which Parts of EA Would We Want To Buy?

7 snips
Nov 27, 2025
The hosts dive into which parts of EA they would buy, debating classics like Ultima and BioWare. They explore the implications of discussing games before finishing them and share thoughts on the evolving nature of game criticism. The impact of post-release patches on player experiences is examined, alongside comparisons to theatrical revisions. They even ponder which games they'd love to be an NPC in. The conversation wraps up with musings on listener interactions and a couple of intriguing recommendations!
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INSIGHT

Patches Make Games Temporal Works

  • Patches let developers change games post-release, creating versions that different players experience across time.
  • This blurs boundaries between games as fixed art and as evolving software with live updates.
ANECDOTE

Destiny's Voice Swap And Patch Culture

  • Jason recalls Destiny replacing Peter Dinklage's voice work with Nolan North as a memorable patch change.
  • He links many Destiny balance patches to removing emergent, player-found fun like exploits.
INSIGHT

Live Updates Can Be Narrative Events

  • Maddy celebrates ephemeral, theatrical updates in live games like Helldivers 2 that craft in-universe narratives.
  • She argues those ongoing patches create unique communal experiences only possible in live games.
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