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Marc Bonners, "Open World Structures: Architecture, Urban and Natural landscape in the Computer Game" (Büchner-Verlag, 2023)

New Books in Science, Technology, and Society

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Exploring Open World Structures in Video Games

This chapter delves into the concept of open world structures in video games, discussing their definition, characteristics, and impact on gameplay. It explores the architectural aspects and spatial configurations within computer games, focusing on games like Assassin's Creed. The chapter also examines player agency, boundaries, and freedom of choice within open world games.

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