
Game Designer Workshop: Jeff Barber and Caleb Stokes on RPG Design and Publishing in the Post-Pandemic World
Role Playing Public Radio
00:00
Parallel Project Management
I think the biggest shit is, like, especially if you're used to being a solo developer, is realizing when you're bringing other people, you have to make decisions in a different rder. I do like parallel project management, cause we got to get this out the door. So, like, pa's anatomy, i recent eleased. But, like, carryang economy is, is great. I'm very excited to put that out for hed markets. Ai just, you know, people writing it, have kids, it'll gt there, and in whatever shape the childl like. And then i will,. only then we'll know how much art i need, and
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