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Breakthrough Lessons: Apply Game Design to Business Software

Pattern Breakers

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Game Design Is Not Gamefication

If you want your software to win, embrace game design at the core of your product. Most business soffware feels like an emotional slog but superhuman evokes joy in its users. Well crafted goals are concrete, achievable and rewarding. It's superhuman. The goal is in box zero. When users reach in box zero, they're rewarded with a beautiful picture of a nature or landscape. And the companis careful to insure this goal's achievable. Third, toys are items we enjoy playing with own and can be incorporated into their games. At superhuman, the most popular toy is probably the time-lapse auto socker. So without further ado, ignition, sequence stop. Let's get

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