
Game Designer Workshop: Jeff Barber and Caleb Stokes on RPG Design and Publishing in the Post-Pandemic World
Role Playing Public Radio
00:00
The Legacy of D and D, Right?
I think a lot of it is that part of like not knowing and focusing on the setting so much. I'm going to attribute that to the legacy of d and d, right? Cause they only describe a few elements of the setting whenever it really matters to the plot at hand. H they don't really do the like thousands of years ago. But i feel like the younger generation ts coming, they buy like designers. Like, they want to see new things games can do, not particularly what your game does. And with the wild flux ind quality control, i think when something does break out, like mother ship and is really good, i think that enhances the first past the post problem
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