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Episode 008 - Designing XR via OOUX with Cornel Hillmann

The UX Level-Up

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Is There Any Other Way to Test VR?

In the early days of this current wave of VR, people were kind of like overthinking VR a little bit. But in the end, we cannot be too careful because some things may seem like they seem emerging breaking. For example, snap rotation is basically you with a click of a button, you turn around. People made these assumptions what people should do in VR to not break immersion. They totally forgot about the user because a lot of users don't want to turn around.

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