The Splatbook cover image

Interview: Cloud Curio on Book of Wyrms

The Splatbook

00:00

Design goals: evocative, not prescriptive

Haley and Matt explain their intent to provide evocative worm concepts usable as pets, villains, or campaign seeds.

Play episode from 22:21
Transcript

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app