

#3943
Mentioned in 12 episodes
Addiction by design
Machine Gambling in Las Vegas
Book • 2012
This book, based on fifteen years of field research in Las Vegas, explores how the mechanical rhythm of electronic gambling machines induces a trancelike state known as the 'machine zone.
' In this state, gamblers' daily worries and bodily awareness fade away, and they continue to play not to win, but to maintain the state of continuous play.
Schüll delves into the strategic design of game algorithms, machine ergonomics, casino architecture, and 'ambience management,' all aimed at maximizing 'time on device.
' The book also examines the broader social and cultural implications of machine gambling, including the debate over whether addiction stems from the consumer, the product, or the interplay between the two.
' In this state, gamblers' daily worries and bodily awareness fade away, and they continue to play not to win, but to maintain the state of continuous play.
Schüll delves into the strategic design of game algorithms, machine ergonomics, casino architecture, and 'ambience management,' all aimed at maximizing 'time on device.
' The book also examines the broader social and cultural implications of machine gambling, including the debate over whether addiction stems from the consumer, the product, or the interplay between the two.
Mentioned by
Mentioned in 12 episodes
Mentioned as profiling people who play video poker, many of whom work in the casino.

1,933 snips
How to Overcome Addiction to Substances or Behaviors | Dr. Keith Humphreys
Mentioned by 

in a discussion about the impact of technology on society.


Eugene Wei

251 snips
11: Eugene Wei - Amusing Each Other to Death
Mentioned by 

as the author of "Addiction by Design", discussing addictive forces in American life.


Michael Lewis

146 snips
Episode 9: Framing the Gambler
Mentioned by 

as a fascinating look at everything from casino design to the digital overhaul of Las Vegas.


Michael Lewis

123 snips
Natasha Schüll on the Antisocial Lure of Gambling
Mentioned by 

when discussing the attentional trance produced by slot machines.


Chris Hayes

75 snips
Chris Hayes on the attention economy
Mentioned by ![undefined]()

when discussing the architecture of intermittent reinforcement in social media.

Danielle Carr

36 snips
The Dig: Psychiatric Struggle w/ Danielle Carr
Mentioned by ![undefined]()

when discussing the architecture of intermittent reinforcement in social media platforms.

Danielle Carr

23 snips
Psychiatric Struggle w/ Danielle Carr
Mentioned by Stephen Dubner as exploring how slot machines induce a state of flow.

15 snips
141. Is Greed Good?
Mentioned by ![undefined]()

when discussing how game design can lead to mindless obsession, referencing Natasha Schull's work on the design of slot machines.

Jay Dragon

14 snips
174. Rules, Games, and Anarchy -- Jay Dragon
Mentioned by 

as an interesting book about the similarities between slot machine design and social media apps.


Nate Silver

Even Our Economy Is Gamified Now






