Magic: The Gathering Drive to Work Podcast

Mark Rosewater
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Nov 23, 2018 • 48min

#591: Guilds of Ravnica

In this podcast, I talk about the vision design of Guilds of Ravnica.
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Nov 23, 2018 • 39min

#592: CAPS

In this podcast, I talk about a group of people who do a lot of work on Magic, but not the part I normally talk about. This is the people to whom R&D hand off their work.
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Nov 16, 2018 • 35min

#589: Chicago

My family went to Chicago to drop off my oldest daughter Rachel at college, so I talk all about how the city of Chicago has intersected with Magic.
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Nov 16, 2018 • 43min

#590: Letting Go

As I had just dropped my daughter Rachel off at college, I talk about how a designer has to learn to let go of their work and pass it along to other people.
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Nov 9, 2018 • 30min

#587: Sets by Plane

In this podcast, I walk through each set and talk about what plane it takes place on.
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Nov 9, 2018 • 34min

#588: College

I was about to take my daughter off to college, so I dedicated a podcast to talking about what lessons college taught me that impact my life and how I design Magic.
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Nov 2, 2018 • 30min

#585: Magic Evolution, Part 6

This is another in my "Magic Evolution" series, where I go through the history of the game and talk about the design innovations each set brought to the table. In this podcast, I talk about Champions of Kamigawa block.
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Nov 2, 2018 • 32min

#586: Flickering

This podcast is all about an unnamed but commonly used mechanic, one where you exile a permanent and then return it to the battlefield. R&D calls this ability "flickering" (it's also known as "blinking"), and this podcast will talk about its history, from its start in Urza's Destiny to present day.
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Oct 26, 2018 • 38min

#583: Lessons Learned – Ixalan

This is another in my series "Lessons Learned," where I examine sets I led or co-led and talk about what I learned from doing the design. In this podcast, I talk about the design of Ixalan.
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Oct 26, 2018 • 35min

#584: Alpha Playtesters

Inspired by a video about the people who playtested Magic before it came out, I go into greater detail about the various playtesters.

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