

Magic: The Gathering Drive to Work Podcast
Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Episodes
Mentioned books

May 7, 2022 • 33min
#930: Restrictions
In this podcast, I talk about the many types of restrictions R&D uses on spells and abilities, and why they're important for the game.

May 7, 2022 • 32min
#929: Streets of New Capenna with Jules Robins
I sit down with Jules Robins, lead set designer of Streets of New Capenna, to talk about the design of the set.

Apr 30, 2022 • 33min
#928: Streets of New Capenna Design
In this podcast, I talk about designing Streets of New Capenna.

Apr 30, 2022 • 31min
#927: Worldbuilding with Emily Teng
I sit down with Creative Team Member Emily Teng to talk about worldbuilding and the making of Kamigawa: Neon Dynasty.

Apr 23, 2022 • 31min
#926: Myr
In this podcast, I talk about the lovable Myr creature type. I discuss how they came to be and run through the design of every Myr card.

Apr 23, 2022 • 32min
#925: Managing Teams with Brady Bell
I sit down with Senior Director of Game Design Brady Bell to talk about what it takes to put together a Magic design team.

Apr 16, 2022 • 30min
#924: Making Magic Trivia
In this podcast, I talk about my history with Magic trivia and how to make your own Magic trivia.

Apr 16, 2022 • 32min
#923: Zendikar Rising with Andrew Brown
In this podcast, I sit down with Andrew Brown to discuss the design of Zendikar Rising.

Apr 9, 2022 • 32min
#922: Lesson Learned – Ikoria
This podcast is another in my "Lessons Learned" series where I explore what I learned during the making of sets for which I led or co-led design.

Apr 9, 2022 • 32min
#921: Non-tournament Design
When Unglued was first concepted, the idea behind it was that we could design cards for non-tournament play. What exactly does that mean, and what does it entail? In this podcast, I explore the parameters of non-tournament design.


