Magic: The Gathering Drive to Work Podcast

Mark Rosewater
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21 snips
Mar 24, 2023 • 40min

#1020: Structural Support

I recently wrote a new "Nuts & Bolts" column where I talked about the elements a set needs to work well in Limited play. This podcast goes over all the details from that article. If you're interested in building your own set or cube, this is worth a listen. If not, it's still a good insight into the process.
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Mar 24, 2023 • 31min

#1019: Magic Story with Harless and Natalie

In this podcast, I sit down with Harless Snyder and Natalie Kreider to talk about the role of Magic story in the game and the revival of The Magic Story Podcast.
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5 snips
Mar 17, 2023 • 39min

#1018: Unreleased Mechanics

In this podcast, I talk through numerous mechanics that we've designed but never published.
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Mar 17, 2023 • 32min

#1017: Art of Phyrexia with Ovidio Cartagena

In this podcast, I sit down with Art Director Ovidio Cartagena to talk about the art direction of Phyrexia: All Will Be One.
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4 snips
Mar 10, 2023 • 32min

#1016: Product Architect

Today, I talk about the role of the product architect and the importance of the position.
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Mar 10, 2023 • 30min

#1015: Artifacts and Enchantments

In this podcast, I talk about the history of artifacts and enchantments and how they evolved to become closer mechanically.
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Mar 3, 2023 • 31min

#1014: MagicCon: Philadelphia

I went to Philly to attend MagicCon. This podcast tells of my journey.
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Mar 3, 2023 • 31min

#1013: Colorless with Ben Weitz

So far, I've talked with all five color representatives. That means it's time to talk with a sixth, the colorless representative Ben Weitz.
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Feb 24, 2023 • 31min

#1012: Working with Worldbuilding

One of the teams I work closest with is the Creative team. In this podcast, I talk about how the Vision Design and Worldbuilding teams work hand in hand.
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Feb 24, 2023 • 36min

#1011: Mental Processing

In this podcast, I talk about all the different ways cards can impact the players mentally and how we have to account for it in design.

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