Magic: The Gathering Drive to Work Podcast

Mark Rosewater
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Oct 4, 2024 • 31min

#1178: The History of Magic Design, Part 2

Dive into the transformative journey of Magic design, exploring how it evolved from individual sets to thematic blocks. Discover the innovations sparked by key sets like Tempest and Urza's Saga. Hear about vital lessons in power balance and naming mechanics that shaped card design, and learn about the growing collaboration between creative teams that hinted at future developments in gameplay.
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Oct 4, 2024 • 38min

#1177: 2023–24 Mechanics Review

In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.
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Sep 27, 2024 • 31min

#1176: The History of Magic Design, Part 1

This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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Sep 27, 2024 • 30min

#1175: Duskmourn Worldbuilding with Emily Teng

In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.
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Sep 20, 2024 • 32min

#1174: The Un- Line

In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.
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Sep 20, 2024 • 34min

#1173: Duskmourn Set Design with Jules Robins

In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.
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Sep 13, 2024 • 34min

#1172: Lessons Learned – March of the Machine

This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In this podcast, I talk about what I learned designing March of the Machine.
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Sep 13, 2024 • 31min

#1171: Duskmourn Art with Ovidio Cartagena

In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror, to talk about the visual look of the set.
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Sep 6, 2024 • 29min

#1170: Duskmourn Vision Design with Annie Sardelis

In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Horror, to talk about the early design of the set. Annie also led the design of the set's Commander decks, so we talk about those as well.
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Sep 6, 2024 • 32min

#1169: Borders and Frames

In this podcasts, I talk about the history of various Magic card borders and frames.

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