Taking 20 Podcast

Taking 20 Podcast
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Apr 19, 2020 • 17min

Ep 17 - Homebrew 101 - Basics of Plot & Story

Dive into the world of storytelling with insights on essential plot structures like Freytag's Pyramid and the three-act model. Discover how to craft compelling narratives using frameworks like the hero's journey. Explore the importance of strong villains and central ideas while adapting stories for different audiences. Plus, enjoy a lighthearted rant on the perennial favorite, Romeo and Juliet! Perfect for aspiring homebrewers looking to enhance their role-playing game narratives.
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Apr 12, 2020 • 14min

Ep 16 - Homebrew 101 - Random Tables and Generators Are Your Friend

In this week's episode, Jeremy talks about embracing low-prep or even no-prep game mastering.  He uses offline and online generators to generate a brief sci-fi one-shot idea.   Books: Book of Random Tables Book of Random Tables 2 Book of Random Tables 3 Book of Random Tables 4 Dungeons for the Master The No-Prep Gamemaster The Lazy Dungeon Master The Return of the Lazy Dungeon Master Table Fables Table Fables II Websites: donjon.bin.sh tvtropes.org/pmwiki/storygen.php chaoticshiny.com
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Apr 5, 2020 • 18min

Ep 15 - Homebrew 101 - Sources for Plot Ideas

This episode starts a series for GMs about Homebrewing adventures.  We cover borrowing plots from mythology, music, movies, and other media.  He talks about adding organizations with earth analogies.  Finally, he demonstrates the techniques by making an adventure based on The DaVinci Code and the movie Megamind.
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Mar 29, 2020 • 17min

Ep 14 - Personality Types at the Table

We all play RPGs in different ways and for different reasons.  How can you, kind GM, juggle these different personality types and goals into a cohesive gaming group?  Are there personality types that aren't conducive to good gaming?  Can Jeremy write one of these not in the 3rd person that doesn't ask questions?
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Mar 25, 2020 • 16min

Ep 13 - Your Players Are Your Game

Scared of the Number 13?  Don't be.  On this episode, Jeremy talks about the critical relationship between a GM and players and how communication is key.  He also talks about some techniques GM can employ to make the players and their characters feel important and part of the greater game world.
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Mar 22, 2020 • 12min

Ep 12 - Murder Hobos and Encouraging Role Play

Ah, the murder hobo.  Bane of GM existence, right?  Not necessarily.  Jeremy talks about what needs to be done (if anything) about murder hobos in your campaigns.  He also goes over some basic carrots you can dangle in front of players to encourage role playing.
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Mar 19, 2020 • 14min

Ep 11 - Prebuilt vs Homebrew Adventures

Advantages and disadvantages of prebuilt adventures vs designing your own homebrew adventure.   Have an episode idea?  Send it to me at Feedback@Taking20Podcast.com
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Mar 17, 2020 • 17min

Ep 10 - Good Character Design

DOUBLE DIGITS and I STILL DON'T KNOW WHAT I'M DOING! Jeremy this time talks about building characters around tropes, concepts, pictures, party roles, and statistics.  Finally, Jeremy discusses the things your character simply must be, regardless of the personality he/she has.
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Mar 15, 2020 • 20min

Ep 9 - Realistic NPCs

Dive into the intricacies of creating multidimensional non-player characters (NPCs) that players will remember. Discover tips for enhancing NPC depth through unique traits and meaningful backstories. Explore the importance of avoiding harmful stereotypes in gaming narratives. Learn how character arcs can add realism and depth, making your tabletop RPG experience even more immersive and engaging.
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Mar 11, 2020 • 15min

Ep 8 - To Min-Max or Not to Min-Max

In the last of week 2's episodes, Jeremy talks about min-maxing and how it's not necessarily a bad thing. Please rate, subscribe, and check out www.taking20podcast.com!

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