Taking 20 Podcast

Taking 20 Podcast
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May 23, 2021 • 16min

Ep 74 - Monster Series - Owlbears

Owlbears - one of my favorite monstrosities to throw at my players.  Sneaky ambushers?  Nah.  Subtlety is for chumps.  In this episode we talk about the history of the owlbear, its properties, and how DMs can use them in their campaigns.
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May 16, 2021 • 19min

Ep 73 - Oops the PCs Killed the Big Bad

Learn how to handle it when player characters unexpectedly defeat the main villain in a campaign, with creative strategies to keep the narrative engaging. Discover tactics for keeping the big bad alive, from avoiding direct confrontation to utilizing minions. Explore the importance of introducing a powerful antagonist early on and maintaining their presence throughout the storyline.
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May 9, 2021 • 20min

Ep 72 - Minimalist DM Prep Tips

This topic was suggested by Adrian Young on the Taking 20 Facebook page.  Lots of DMs burn out because they spend hours and hours preparing for gaming sessions while their players get to just show up and play.  In this episode, we talk about tools that DMs can use to reduce their overall prep time before each gaming session.
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May 2, 2021 • 18min

Ep 71 - Debilitating Conditions

Certain conditions that affect characters can have a negative effect at your table.  While I don't advocate completely getting rid of some of these conditions, in this episode I talk about how DMs should use them with caution and advice for players whose characters are taken out of the fight or gaming session by one or more of these conditions.
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Apr 25, 2021 • 21min

Ep 70 - Artifacts and Other Devices of Power

Artifacts can be simple engines to generate adventures or powerful items wielded by the PCs to accomplish a mission or slay a powerful creature.  Used without care, however, and artifacts will break your game.  In a slightly long episode, we discuss the positive and negatives of artifacts and how DMs can use them in their games.
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Apr 18, 2021 • 16min

Ep 69 - Monster Series - Succubus and Incubus

Succubi and their lesser known male cousins, the incubi:  devious, corrupting masters of temptation with pleasures of the flesh and mind.  How can a DM use these in a campaign?  How do they fight?  What would my succubus look like?  Tune in and find out!
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Apr 11, 2021 • 20min

Ep 68 - All About the Big Bad

A good villain can make or break your campaign.  How do you make villains that feel real, are well-rounded, and memorable for your players?  Come on in and take a listen. Edit:  Yes, it's a touch over 20 minutes.  I edited down and edited down and feel like I already cut too much.  I'm asking for your forgiveness for the 24 extra seconds.
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Apr 4, 2021 • 17min

Ep 67 - Making Magic Items Feel Special

Magic items are supposed to be these powerful relics that can make your PCs harder, better, faster, and stronger (we'll miss you Daft Punk).  So why does it feel like most players react with, "Oh, another +1 scimitar."  How do you make magic items feel special in your high-magic or low-magic campaign?
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Mar 28, 2021 • 20min

Ep 66 - Getting Into Character Roleplay

Dive into the world of character roleplay, where creating rich narratives and complex characters can transform your gaming experience. Learn 13 essential tips to add depth, motivations, and flaws to your characters. Discover how embracing these elements enhances storytelling, making interactions more engaging. Explore the importance of character connections and how treating them as friends elevates the game. Plus, find out how Dungeon Masters can inspire player creativity and foster connection!
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Mar 21, 2021 • 20min

Ep 65 - Ruins and Ancient Civilizations

What is it about ruins that make them so good for DMs and players?  How do ruins come to be?  How can a GM use ruins in a campaign and what are some tips to do so?  Grab your favorite drink and let's talk about it!

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