

RPG Design Panelcast
Jason Pitre
The best panels and seminars about analog game design & publishing.
Episodes
Mentioned books

Nov 18, 2022 • 1h 1min
Episode 340: The Data is in, now what?
Recorded at Metatopia Online 2021
Presented by Tanya Pobuda, Sarah Stang, Erika Chung, Eric Lang.
We know where we stand - gaming, specifically analog gaming in this case, has a sexism and racism problem. We've proven that through our research. Now that we have the data to back up our lived experiences, what can we do to fix the problems?

Oct 22, 2022 • 1h 2min
Episode 339: Designing Rewarding Game Experiences
Recorded at Metatopia Online 2021
Presented by Beth Rimmels, Sen-Foong Lim, Gwendolyn Marshall.
As a GM or game designer, you can produce a rewarding or disappointing experience for players. Regardless of genre, game or goals, what your design focuses on and how it conveys that determines how it will be received. We'll discuss how to create satisfying experiences whether you're trying to scare players, create thought-provoking frustration, or make players feel like heroes

Oct 10, 2022 • 1h 3min
Episode 338: Keepsake Games
Recorded at Metatopia Online 2021
Presented by Jason Cox, Shing Yin Khor, Jeeyon Shim.
Keepsake Games, Art, Education and Equity. Keepsake games, which generate material objects as a result of play, are a fascinating tool for classroom use. What if the experience of educational games was visually shaped by the students? How would this affect their engagement and retention of content? How can a game like this thrive in the quantitative systems that dominate education?

Sep 24, 2022 • 1h 2min
Episode 337: The Aether and Beyond
Recorded at Metatopia Online 2021
Presented by Richard Ruane, Diogo Nogueira, Sarah Blunt, Daniel Wilson and Noora Rose.
Cold, scary, empty, and filled with radiation, we all know the real void of outer space isn't a friendly place. But what opportunities do we get when we create settings in a different outer space, one we see in pulp novels, weird fiction, planetary romances, cosmic horror, and early tabletop games and supplements such as Spelljammer or Space 1999? What makes creating a space fantasy or weird space setting different from creating a classic fantasy or space opera? What themes can creators explore when we look at space in weird and fantastical ways?

Sep 12, 2022 • 46min
Episode 336: Selling Globally in an Evechanging World
Recorded at Metatopia Online 2021
Presented by Jordan Russell.
What is DDP? What is VAT? How can I expand my business Globally? If these are questions you have asked yourself then this session is for you. Come grab some knowledge with Jordan Russell (from ShipBob) on how to expand your business into different markets around the world. Becoming a global business isn't as scary as it seems.

Aug 27, 2022 • 57min
Episode 335: Distribution in 2021
Recorded at Metatopia Online 2021
Presented by Scott Morris and Michael Parker.
Are you a designer and want to know how your game gets distributed? Are you self publishing and want to know more about Distribution? Are you crazy enough to actually ask a Distributor anything? Join us as Scott Morris from GTS and Michael Parker from ACD discuss the U.S.'s 3-Tier system and answer questions.

Aug 13, 2022 • 56min
Episode 334: Gaming as Experiential Learning
Recorded at Metatopia 2021
Presented by Gabby Swab, John Harris, Ian Mercer.
Role Playing as Experiential Learning: How Dungeons & Dragons Assists in Teaching Management Concepts"
In Fall 2020, students across three universities participated in building a character based on their Ideal Entrepreneur, Human Resources Manager, or Leader. Using the format from the popular Dungeons and Dragons role-playing game, the students' chosen character used their characteristics, skills, and knowledge to perform in three different course-related scenarios. Students were then asked to reflect on their character, their decisions, and the subsequent outcomes. In this forum, we discuss the activity and the management topics (e.g., decision making, individual differences, resources) it allowed us to teach using games as experiential learning techniques.

Aug 6, 2022 • 1h 2min
Episode 333: Creatively Limited
Recorded at Metatopia Online 2021
Presented by Sen-Foong Lim, Paul Stefko, Moe Poplar and Quinn Murphy. Jonathan Lavallee was unable to attend for medical reasons.
Analysis paralysis exists in creativity! When we put up limits and restrictions, we find new ways to solve problems and be creative. This panel will talk about what works for them when putting up walls around their creative process.

Jun 25, 2022 • 60min
Episode 332: Language Matters: Clear vs. Flavourful Terminology
Recorded at Metatopia Online 2021
Presented by Jonathan Lavallee, Sen-Foong Lim, Misha B.
It's always great and interesting to have cool terms for features in your game, but there are moments when that can get in the way of what you're trying to say. We'll be talking about the importance of, and balance between, clarity and flavor in your text.

Jun 12, 2022 • 59min
Episode 331: Designing and Publishing with ADHD
Recorded at Metatopia Online 2021
Presented by Jay Dragon, Robert Donoghue, Rabbit Stoddard, Darla Burrow.
Game design and publishing are complex tasks at the best of times, and particularly so for those dealing with ADHD. Many creatives struggle with maintaining their attention and concentration on their design and publishing work. How do you track your accomplishments and keep track of what you need to do next? How do you manage multiple deadlines and juggling priorities? How can ADHD be harnessed to help you with your creative work? In this panel, four experienced designers will share their hard-won secrets


