RPG Design Panelcast

Jason Pitre
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Jun 30, 2018 • 54min

Episode 160 - How to Pitch your Game

Recorded at Metatopia 2017 Presented by Jennifer Gutterman, Joshua Yearsley, Melissa Lewis-Gentry, Zev Shlasinger. You made a game! Congratulations! Now explain your incredible game in one sentence. That isn't as easy as it sounds. You want people to buy into your game as players, as investors, or as retailers. You will only have one chance to make that first impression. It needs to have impact. If you want to see your game successful on a crowdfunding site, or sold by your local game store, then you need to know what kind of pitch types and styles to maximize both what you say and target the right audience. This panel will cover it all, from the one sentence pitch through pitches for retailers, and the many options in between.
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Jun 23, 2018 • 60min

Episode 159 - Anatomy of a Fight

Recorded at Metatopia 2017 Presented by Michael Malecki, Elsa Henry, Shervyn von Hoerl, Monica Speca. Join us for a workshop to create a combat system that could possibly allow for the fluid and chaotic nature of combat but not be overwhelmingly disruptive to play style. The first half of the panel will cover offensive and defensive theories. We will go over the positives and negatives of things such as Narrative play, Slow-Fu, and Physical Combat. After a brief Q&A, those who building a system are welcome to stay and workshop with experts.
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Jun 16, 2018 • 56min

Episode 158 - How to Work with Artists

Recorded at Metatopia 2017 Presented by Jack Parra, Scott Bowmanchester, Chris Kreuter. The panelists will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly. 
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Jun 9, 2018 • 57min

Episode 157 - Writing Religions Respectfully

Recorded at Metatopia 2017 Presented by Julia Ellingboe, Jess Banks and Laiel. Our panelists will talk about about incorporating actual real life systems of faith into settings, themes, and conflicts, rather than to making up a religion for a game. Let's talk about about writing about faith, particularly when it's different from our own. 
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Jun 2, 2018 • 57min

Episode 156 - Running Successful Playtests

Recorded at Metatopia 2017 Presented by Ann Stolinsky, Darren Watts, Tim Rodriguez, Justin Rogers. Running a successful playtest when it's your creation on the table is hard work. It goes beyond putting your game on the table and hoping for the best. Join our panelists for tips and tricks on how to get benefit from every session, including those that don't go according to script. 
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May 26, 2018 • 55min

Episode 155 - Killing your Darlings

Recorded at Metatopia 2017 Presented by John Adamus and Ann Stolinsky. Editing is the crucible through which your idea passes in order to emerge as the game and experience you intended. Find out what works, what doesn't, and how to navigate the red flags and feelings around them. 
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May 19, 2018 • 58min

Episode 154 - What Games Attract Retailers and Distributors

Recorded at Metatopia 2017 Presented by Brian Dalrymple, Jason Walters, Melissa Lewis-Gentry. Getting your game(s) into stores usually means dealing with distributors. How do you get their attention? What do they expect from you? If you're planning on going direct to retailers, what's the best way to do that? If you're planning on operating outside of traditional distribution, are you leaving money on the table? This is panel gives an overview of the 3-tier distribution system, including its strengths, weaknesses, and alternatives.
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May 12, 2018 • 57min

Episode 153 - From Idea to Product

Recorded at Metatopia 2017 Presented by John Adamus, Bryan Shipp, Laura Simpson, Tim Rodriguez Games are a hydra on a roller coaster on fire. There's so much to do, so much to avoid doing, so much to plan for, and so much to hope works out. We'd like to talk about the process.
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May 5, 2018 • 55min

Episode 152 - Creating Compelling Adventures

Join renowned game designer Robin Laws, known for Feng Shui, alongside illustrator Rachel Kahn, who offers insights on flexible adventure spaces. Freelance designer Jax Bryk discusses player-driven narratives, while Cindy Moore delves into emotional stakes and NPC dynamics. The panel tackles crafting memorable adventures by emphasizing player choice, investing players through tailored experiences, and delivering satisfying endings. They explore the balance between humor and tension, ensuring every session keeps players engaged and eager for more.
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Apr 28, 2018 • 55min

Episode 151 - Crafting the Experience at the Table

Recorded at BreakoutCon 2018 Presented by: Rachel Kahn, Mark Richardson, Daniel Kwan, Alex Roberts Moderator: Philip Vecchione How do maps, minis, props, tools and other tactile elements enhance or affect our tabletop RPG games? Ways to add a tempting, touchable layer to your gaming experience, whether for your home group or as a designer.

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