Off Panel: A Comics Interview Podcast

SKTCHD
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Jul 1, 2024 • 1h 9min

Off Panel #455: Feel, Don't Think with Ryan Stegman

Writer/aritst Ryan Stegman joins the show to talk about his work on the upcoming X-Men at Marvel and the upcoming The Missionary at DSTLRY. Stegman discusses his work on the X-Men, refining his process, how his input changed the team, his personal X-Men history, the energy he wants for the team, character designs, finding his own visual identity, how the project came together, The Missionary's mash up nature, canon texts, the origins of The Missionary, collaborating with Jason Howard, his work as a writer, idea creation, and more, before we close with a little talk about the Detroit Pistons and the NBA.
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Jun 24, 2024 • 1h 3min

Off Panel #454: Merrily We Roll Along with James Tynion IV

Writer James Tynion IV joins the show to talk about his busy dance card of late on books like The Department of Truth and The Nice House by the Sea. Tynion discusses Stephen Sondheim's influence, learning from other creators, finding power in old forms, how adaptations shift his view of his work, balancing everything, what exactly the new Tiny Onion is, maintaining momentum, the importance of availability, w0rldtr33's surprises, the new direction in The Nice House by the Sea, what he learned from his recent Kickstarter, crowdfunding's power, how far his plans go out, and more.
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Jun 17, 2024 • 1h 20min

Off Panel #453: Performance Mode with Terry Dodson

Artist Terry Dodson joins the show to talk about his life as a working artist on comics like AdventureMan and The Manchurian. Dodson discusses his recent European trip, his European lean, the Lake Como Comic Art Festival experience, keeping himself excited, his video game work, how he decides which projects to take on, the appeal of risk, collaborating with his wife and inker Rachel, his recent art book, how his decision making process has evolved, what covers do for him, the places his job take him, how industry variance affects his thinking, his longevity, and more.
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Jun 10, 2024 • 1h 11min

Off Panel #452: Speed(ball) Run with Graeme McMillan

Popverse's Editor Graeme McMillan joins the show to talk about his new role at the comics and pop culture site before we dig into an array of hot topics and trends in the world of comics. McMillan discusses his new role at Popverse, how it came together, the evolution of the comics journalism space, the impact of adaptations on comics, the end of Krakoa, what's next for the X-Men, the destruction of social media, comics marketing, the fractured conversation, newsletters, the power of comic lines, publishers crowdfunding, converting comics to other formats, Miracleman's struggles, The Power Fantasy, what he's excited for in the rest of the year, and more.
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Jun 3, 2024 • 1h 5min

Off Panel #451: The Magnificent with Jim Starlin

Writer/artist Jim Starlin joins the show to talk about his career and the soon-to-be crowdfunded omnibus for his comic series, Breed. Starlin discusses his freestyling ways, how he approaches storytelling, the projects he's the most proud of, learning from his collaborators, The Death of Captain Marvel, the comings and goings of publishers, bringing Breed back, how he views himself, where he starts with his stories, creating and building on characters, writing for others, KGBeast, the evolution of comics, what keeps him motivated, and more.
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May 20, 2024 • 1h 5min

Off Panel #450: In the Lab with Steve Anderson

Retailer Steve Anderson joins the show to talk about what he's seeing at his comic shop chain in Maryland and Virginia, Third Eye Comics. Anderson discusses Free Comic Book May, the importance of turning your shop into a destination, being more than a comic shop, creating crossover appeal, how the year has been in his shops, standout performers, the area of effect of big hits, marketing comics, Third Eye's expansion, his product mix, what's working, what isn't, the X-Men transition, the cyclical nature of comics, and more.
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May 13, 2024 • 1h 7min

Off Panel #449: Pick Your Spots with Sanford Greene

Artist/writer Sanford Greene joins the show to talk about his work in this week's Doom #1 and where he's at in his career. Greene discusses the origins of his Doom book, its nature as a story, the book's focus, working with Jonathan Hickman, writing comics for the first time, his art on the book, the title's unusual nature, Doom's NBA comp, how Bitter Root changed things for him, how his career is shifting, future interest in writing, his work on Spider-Man: Across the Spider-Verse, art style, and more, before we close with a chat about the NBA playoffs (as of May 6th).
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May 6, 2024 • 53min

Off Panel #448: The Horizon with Humberto Ramos

Artist Humberto Ramos joins the show for a rare in-person episode, as we chat about his career, art, and love of comic book artists. Ramos discusses the different types of conventions, experiences, his love of art and artists, the artists that inspired him, the early days of his career, learning from each project, Mark Waid's impact, learning from his peers, becoming an influence himself, what keeps him motivated, how he views his own art, and more.
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Apr 29, 2024 • 1h 11min

Off Panel #447: Murder Bear with Patrick Horvath

Cartoonist Patrick Horvath joins the show to talk about his path to comics and his IDW series Beneath the Trees Where Nobody Sees. Horvath discusses the convention experience, the appeal of comic art versus movies, the costs of creativity, learning on the job, how his route to comics changed his approach, the origins of Beneath the Trees Where Nobody Sees, thinking in story, the book's lead, serial killers, selling anthropomorphic characters, his creative process, knowing where you're going, his use of gouache, his learning curve, Hassan Otsmane-Elhaou's lettering, the book's hit nature, where he's headed, and more.
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Apr 22, 2024 • 1h 8min

Off Panel #446: My Pal Francis with Jacob Phillips

Artist Jacob Phillips joins the show to talk about his career and busy dance card with Newburn, That Texas Blood, and The Enfield Gang Massacre. Phillips discusses how he works, managing schedules, his speed, how coloring himself impacts his process, tackling multiple roles, how he ended up as a comic artist, illustration work, the different steps in the process, happy accidents, his work on Megalopolis, his crime heavy slate, genre requirements, balancing multiple projects, drawing for yourself, photo reference, finding solutions, his cover work, what's next for him, and more.

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