The Secret Lives of Games

The Secret Lives of Games
undefined
Jan 3, 2020 • 1h 42min

35: Games of the Year 2019 with Laura E. Hall

Immersive puzzle designer Laura E. Hall joins for our big GOTY show, as we each share our Top 5 games of 2019. We also hear many of YOUR picks (thanks!), and stick around until the end to hear picks from several of our 2019 guests. Happy New Year! Things we discussed: Laura E. Hall Katamari Damacy by Boss Fight Books Every Game in This City podcast Sleep No More Trolling as an Air Traffic Controller in Flight Sim X Our GOTY picks (SPOILERS) Laura: Heaven's Vault Elsinore Lianna Fled the Cranberry Bog: A Story in Cootie Catchers Shenmue III Storyteller's Secret Zach: Call of Dury: Modern Warfare Slay the Spire The Pinball Wizard Apex Legends Vagante Doug: Slay the Spire Disco Elysium Return of the Obra Dinn A Short Hike Petscop Andy: Lonely Mountains: Downhill A Short Hike Sekiro Song of Bloom Auto Chess Nick: Ape Out Painter Detective Pilgrims Remember Our Trip Earth Defense Force 5
undefined
4 snips
Dec 20, 2019 • 1h 41min

34: Getting Over Spelunky with Bennett Foddy

With the help of our friend Bennett Foddy (QWOP, Getting Over It) we consider Spelunky as the Game of the Decade - we discuss what influence it's had (or hasn't had) in and beyond its genre, its distinct connection to Dark Souls, and experiencing the external narrative of modern gaming. Things we discussed: Bennett Foddy's games Ape Out TIGSource Tim Rogers Presents The Games of the Decade Finishing a Game by Derek Yu Vagante Characteristics of Games Assassination of Lord British Reasons and Persons book Put Your Name on Your Game GDC talk Song of Bloom
undefined
Dec 7, 2019 • 1h 27min

33: Making Generous Games with Terry Cavanagh (Dicey Dungeons)

Terry Cavanagh (Super Hexagon, VVVVVV) joins us to talk about his fantastic roguelike deckbuilder, Dicey Dungeons. We discuss the thread of generosity in his game design, the challenges of working across genres, and what might be next for Terry! Things we discussed: Terry's distractionware.com Dicey Dungeons VVVVVV Super Hexagon Tiny Heist Stephen Lavelle Dream Quest 7 Day Roguelike Naya's Quest The Long Dark Super Hexagon playthrough at Fantastic Arcade Hearthstone Battlegrounds
undefined
Nov 22, 2019 • 1h 33min

32: (Rerun) Into the Breach with Jay Ma

We're taking a much-needed week off, but please enjoy one of our favorite episodes from early on. We'll be back in two weeks with guest Terry Cavanagh to talk about his new roguelike deckbuilder (dicebuilder?) Dicey Dungeons - check it out and send us your questions! Anyways, on to our show: Jay Ma of Subset Games joins us to discuss the design of her excellent sci-fi strategy game Into the Breach, from its Spelunky-inspired high/low-level design, to how they cracked its time-driven gameplay, to why throwing away 80% of their work...worked. Things we talked about: Jay Ma Subset Games FTL Into the Breach Input / Output Randomness 'Into the Breach' Didn't Click Until I Played it Like an EMT Into the Breach - Fantastic Arcade 2017 Developer Commentary Stephen's Sausage Roll Return of the Obra Dinn
undefined
Nov 8, 2019 • 1h 24min

31: Good Times With Bad Robots with Frank Lantz (Hey Robot)

Frank Lantz (Drop7, Universal Paperclips) stops by to tell us about his new party game for smart speakers, Hey Robot. We discuss fun ways to engage with rigid AI - and the privacy issues inherent to doing so - before taking a wild detour into the taxonomy of paddle boats. Things we discussed: Frank Lantz Hey Robot Breakfast Spelunky Shiren the Wanderer ClemmyGames' Top 10 Best Underrated Roguelike/Roguelites NYU Game Center Pac Manhattan Drop7 Universal Paperclips Everybody House Games Antigrams SmileBot Lodden Thinks Paddle Boats The history of Tetris randomizers Frank's How to play Cinco Paus Hanabi
undefined
Oct 25, 2019 • 1h 27min

30: Making Games is Hard

Free of guests or a "plan," our crew of intrepid hosts dives into a bounty of stimulating listener questions! We discuss our personal roads into game design, the challenge of procedural generation in AAA games, and the game design of reality shows. Things we discussed: Kirby703_'s World 23 correction Demon's Souls IndieCade Game Design Deep Dive: The creative camaraderie behind Wilmot's Warehouse Kate Compton's 10,000 Bowls of Oatmeal Drop7 Noita Conan Death Stranding video Classic Tetris World Championship Deadwood Are You The One? The Stormlight Archive Pilgrims Machinarium Remixed Card of Darkness
undefined
Oct 11, 2019 • 1h 20min

29: Card of Darkness with Zach Gage

The gang's all here to chat with our own Zach Gage (SpellTower, Tharsis) about his new Apple Arcade adventure game, Card of Darkness. We discuss distilling roguelikes, the role of randomness, and designing 52 cards in two days. Things we discussed: Card of Darkness Andy's baby! World 23 Spelunky glitch The Grannies (Red Dead Redemption explorers) Zach's collaborators Card of Darkness soundtrack Zach's games Hearthstone: Dungeon Run
undefined
Sep 27, 2019 • 1h 22min

28: Surviving Overland with Adam Saltsman

Finji's Adam Saltsman drops by for a deep dive on his new road trip survival game Overland. We discuss its surprisingly affecting narrative innovations, design epiphanies from its 6+ year development, and its understated influence from Legacy board games. Things we discussed: Overland New Spelunky duplication glitch Canabalt Finji Adam's blog X-COM: UFO Defense 868-HACK Weird Worlds: Return to Infinite Space Oasis Rebuild Underworld Play Dead Podcast with Adam
undefined
Sep 13, 2019 • 1h 39min

27: Teamfight Tactics with Greg Borenstein

Riot Games' Greg Borenstein joins us to chat about the design behind their red-hot autobattler Teamfight Tactics, as we discuss the benefits of embracing complexity, the rise of randomness, and what the game has in common with Sorry! You know, that Sorry! Things we discussed: Teamfight Tactics Mutazione Untitled Goose Game UFO 50 Riot Games controversy - timeline of events Riot Games controversy - one year later Dota Auto Chess Dota Underlords League of Legends Richard Garfield: Luck and Games
undefined
Aug 30, 2019 • 1h 49min

26: The Nick and Andy Show

Our crew is stretched thin, but we soldier on with a wide-ranging, freeform 1-year anniversary episode! Nick and Andy chat about the recent glut of amazing game releases - and upcoming highlights (roguelights?) - while Andy reflects on the 10-year anniversary of his career-defining game Osmos, and we dive into a bounty of beautiful listener letters. Things we discussed: Mutazione Zach's game tease Noita Overland Osmos agar.io Telling Lies Eliza Control Dicey Dungeons RAD Plunge EarthNight Loren Schmidt's Roguelike Loot Rascals Michael Brough Kamibox Cryptark Teamfight Tactics

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app