The Secret Lives of Games

The Secret Lives of Games
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Aug 14, 2020 • 1h 44min

50: Spelunky 2 with Derek Yu and Eirik Suhrke

We close out this chapter of the podcast with some (spoiler-free!) impressions of the near-final Spelunky 2, with creators Derek Yu and Eirik Suhrke to guide us through their design process and answer your burning questions. The walls are shifting... Some things we discussed: Derek Yu Eirik Suhrke Spelunky 2 release date trailer Super Mario World Downwell Faxanadu
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Jul 31, 2020 • 1h 20min

49: Fun with Hexes with Ricky Haggett, Jonathan Whiting, and Tim Schafer (Loot Rascals)

Loot Rascals co-designers Ricky Haggett and Jonathan Whiting join us to discuss their whimsical cosmic roguelike, as does superfan Tim Schafer to help us sing its praises! We discuss playing with hexes in the pub, the function of humor in games, and how Loot Rascals is the first "stranding" game. Some things we discussed: Loot Rascals Hollow Ponds Jonathan Whiting Double Fine Productions RAD Davey Swatpaz Archon: The Light and the Dark Skylanders HeroQuest Good Sudoku Nethack Into the Breach I Am Dead Meowza Jon Boam
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Jul 17, 2020 • 1h 49min

48: Making It Personal with Shawn Alexander Allen (Treachery in Beatdown City)

Shawn Alexander Allen joins us to talk about his tactical brawler, Treachery in Beatdown City. We discuss the roots and inspirations of this innovative mash-up, the action economy that makes it tick, and the process of translating life experience into your creative work. Some things we discussed: Shawn Alexander Allen Treachery in Beatdown City Hybrid Heaven V.A.T.S. system Put Your Glock Away, I've Got a Stronger Weapon For You (A Maze talk) @writnelson's Blockbuster thread Cory Arcangel's Super Mario Clouds Being black in America
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Jul 3, 2020 • 1h 15min

47: Indie Dev as Engine Building with Theresa Duringer

Theresa Duringer (Temple Gates Games) joins us to discuss the process of bringing board games to digital platforms. We discuss tutorial and UI challenges, machine learning for AI, and how to find your niche as a small studio. Show notes: Theresa Duringer Temple Gates Games Roll of the Galaxy beta Gen Con Machine Learning for Boardgame AI in Race for the Galaxy TD-Gammon AlphaStar: Mastering the Real-Time Strategy Game StarCraft II Keldon Jones' Race for the Galaxy AI How to Run a Studio Without a Surprise Hit Scythe: Digital Edition Terraforming Mars
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Jun 20, 2020 • 1h 52min

46: Reconsidering Civilization with Soren Johnson (Old World)

Soren Johnson (Offworld Trading Company) joins us to discuss his new historical strategy game Old World, as we dive into playing by feel in a numbers-driven game, the problematic themes inherent to the 4X genre, and personalizing games through narrative scale. Some things we discussed: Soren Johnson Mohawk Games Civilization IV Spore Offworld Trading Company Old World 4X genre Designer Notes podcast Heroes of Might and Magic Guns versus butter Guns, Germs, and Steel Battle Line Lost Cities
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May 29, 2020 • 2h 1min

Into the Depths: Noita - Part 5

In the final installment of our Noita miniseries, Nolla Games' Petri Purho and Olli Harjola join us for a deep dive Q&A on the game! We discuss the influence of magic on its design, its origins and early iterations, how they empower different play styles, and where the boundaries of the game might actually be. Some things we discussed: Kloonigames Facepalm Games Hempuli Sisu Knytt The Magic Way Frog Fractions NetHack Game Feel book Stair Dismount Liero The Fight of the Sumo Hoppers Pro Pilkki My Summer Car Nokia worm (Snake) Wings Soldat Stephen's Sausage Roll Apex Legends Forge misdirect
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May 22, 2020 • 1h 42min

45: Andy's Sprawling Birthday Spectacular

It's Andy's big 5-0 and we're celebrating by diving into our mailbag of thoughtful listener questions! We discuss working within a team, how academic practice intersects development, framing your work across a career, the role of aesthetics in games, and the materiality of engines. Phew! Some things we discussed: The Last Dance B.U.T.T.O.N.: On Self-Effacing Games and Unachievements Characteristics of Games Terry Cavanagh Design Anarchy Ansel Adams Clusterf*ck GMTK Game Jam N Designing with Physics: Bend the Physics Engine to Your Will Super Pole Riders: How We Got Full Pole Control Lost Cities Lonely Mountains: Downhill
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May 15, 2020 • 1h 27min

Into the Depths: Noita - Part 4

In the fourth installment of our Noita miniseries, we discuss the intention of randomness, getting stuck in our play patterns, leaning into the game's weirdness, and some modifications we'd like to see. Some things we discussed: 10,000 Bowls of Oatmeal Problem Brogue Teamfight Tactics Balancing Multiplayer Games
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May 8, 2020 • 1h 53min

44: Quarantine Arcade with Derek Yu

Spelunky creator Derek Yu returns for an expansive discussion on the membrane between players/devs, the connection between design/process, and the understated influence of arcade games on his work - all through the lens of what we've been playing and thinking about in quarantine. Some things we discussed: Derek Yu UFO 50 Noita Animal Crossing: New Horizons AC:NH QoL fan video Marina Abramović Streets of Rage 4 Metal Slug X Rainbow Islands: The Story of Bubble Bobble 2 Web Liero Scourgebringer Bargain Basement Bathysphere Gals' Fighters boardgamearena.com Can't Stop Acquire Innovation Sea Block Factorio mod SnowRunner Caveblazers Miasmata Escape From Tarkov Gutwhale Just One Lost Cities Azul What Up With That?
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May 1, 2020 • 1h 32min

Into the Depths: Noita - Part 3

In the third installment of our miniseries, we discuss Noita's worldbuilding, secrets in game culture, games as toys, tutorialization (or lack thereof), and the conflicts of wandcrafting. Some things we discussed: Noita Arcane Kids Manife$to Magicians Trilogy Rain World Noita 101 - Tips for new players Else Heart.Break() My Summer Car - Early Access trailer TIS-100

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