

The Secret Lives of Games
The Secret Lives of Games
Candid conversations with game creators that dive deep into the art, craft, and process of making games.
Episodes
Mentioned books

Dec 17, 2021 • 1h 27min
85: Thinking Outside the Box with Witch Beam (Unpacking)
Witch Beam's Wren Brier and Tim Dawson join us to discuss their cozy zen puzzle game, Unpacking. We chat about the origins of its subtle narrative, living life on the grid, and the generous details that make it feel like home. Show notes: Witch Beam Assault Android Cactus Unpacking Wren Brier Tim Dawson Stugan Aseprite Making Generous Games with Terry Cavanagh The UI Artist's Survival Kit Cohesion is Key: Art Direction for Indies

4 snips
Dec 3, 2021 • 1h 28min
84: Digging the Rabbit Hole with Daniel Mullins (Inscryption)
Daniel Mullins (Pony Island, The Hex) joins us to discuss his inky black card-based odyssey, Inscryption. We discuss [redacted], [redacted], and [redacted]. Just go play it, then come back and listen. Thanks also to our guest co-host Star St. Germain! Show notes: Daniel Mullins Games Inscryption Pony Island The Hex Daniel's Itch Page Star St. Germain Magic: The Gathering Arena Slay the Spire Boss Fight Books - The Legend of Zelda: Majora's Mask Buddy Simulator 1984 Hidden my game by mom Sam Barlow ARG video with Daniel Masquerade book Borg vs McEnroe

Nov 19, 2021 • 1h 33min
83: Getting Feedback with Derek Yu
Our old pal and Spelunky creator Derek Yu stops by to discuss his helpful blog post on how to think about feedback on your game. We discuss sympathetic vs unsympathetic feedback, thinking about feedback across your entire creative practice, and why feedback can be valuable beyond the content itself. Show notes: Derek Yu Indie Game Dev: Getting Feedback Osmos Creativity, Inc. One Night Ultimate Werewolf Slay the Spire: Metrics Driven Design and Balance Lil' Dozer Playtesting: Avoiding Evil Data Hannah Nicklin on Critical Response r/DestoryMyGame

Nov 5, 2021 • 48min
82: Nurturing a Spark with NamaTakahashi (ElecHead)
ElecHead creator NamaTakahashi joins us to discuss his inventive puzzle-platformer, one of our favorites in years. We discuss the indie scene in Japan, making a game about secrets, and how to avoid players getting too "full" on your game. Big thanks to Chao from Asobu for translation help! Show notes: NamaTakahashi Indie Brains podcast (Japanese language) ElecHead (also on Steam) Chao Zen Makers Fund Asobu Branching Paths Archipel Enhance Experience Celeste VVVVVV NamaTakahashi profile video Downwell Toki Tori 2

Oct 22, 2021 • 1h 14min
81: Scaling and Scoping with Asher Vollmer (Beast Breaker)
We're joined by Asher Vollmer (Threes) to discuss the mouse-bouncing adventure Beast Breaker, the debut game from his studio Vodeo Games. We discuss the perils of overscoping, scaling up (and back down), and building a studio ethos. Show notes: Asher Vollmer Vodeo Games Threes IndieCade Awards Royals holedown Ballz BBTan Monster Hunter The Witcher A Playful Production Process

Oct 8, 2021 • 1h 43min
80: Envisioning a Future with JETT: The Far Shore
Craig D. Adams (Superbrothers A/V) and Patrick McAllister (Pine Scented Software) join us as they embark on the release of their interstellar adventure JETT: The Far Shore. We cover its 10+ year development, telling a small piece of a big story, and assembling the right squad to help land it. Show notes: JETT: The Far Shore Superbrothers A/V Pine Scented Software Fatal Inertia Sworcery ARG? Jim Guthrie scntfc MotorStorm: Pacific Rift Monster Hunter Fumito Ueda Ralph McQuarrie 17-BIT Getting Things Done

Sep 24, 2021 • 1h 18min
79: Shifting Perspectives in Storytelling with Variable State (Last Stop)
Variable State co-founders Jonathan Burroughs, Terry Kenny, and Lyndon Holland pop by to chat about their supernatural anthology drama Last Stop. We discuss capturing London through its details, telling an interconnected story across multiple genres, and the importance of pacing. Show notes: Variable State Virginia Last Stop Hannah Nicklin Attack the Block Fleabag Firewatch Thirty Flights of Loving Primer timeline Dunkirk

Sep 10, 2021 • 1h 7min
78: Making Myths with Worldwalker Games (Wildermyth)
We're joined by Anne Austin and Nate Austin of Worldwalker Games to explore their charming myth-making tactical RPG, Wildermyth. We dig into the challenges of procedural storytelling, clever ways of handling time passage and death, and capturing a tabletop feel without the table. Show notes: Wildermyth Worldwalker Games AI-Driven Dynamic Dialog through Fuzzy Pattern Matching The Thing (video game) The Thing: Infection at Outpost 31 (board game) Descent: Journeys in the Dark XCOM Spirit of the Century

Aug 27, 2021 • 1h 19min
77: Learning to Let Go with GoodbyeWorld Games (Before Your Eyes)
Graham Parkes and Bela Messex of GoodbyeWorld Games join us to discuss their beautiful, blink-controlled adventure through the afterlife, Before Your Eyes. We discuss the benefits of disempowerment, working off faith in technology, and teaching players to let go. Show notes: Before Your Eyes GoodbyeWorld Games Graham Parkes Bela Messex Little Bug Close Your Blendo Games Walter Murch's In the Blink of An Eye Death of a Salesman C.S. Lewis' The Great Divorce Where You Are short film

Aug 13, 2021 • 1h 37min
76: Seeing For Yourself with Tali Faulkner (Umurangi Generation)
We chat to Umurangi Generation's Tali Faulkner about his (IGF grand prize-winning!) "first-person photography game in the sh*tty future." We discuss keeping scope small while having a lot to say, the role of respectful design and Indigenous knowledge, and positioning players to see for themselves. Show notes: Tali Faulkner Umurangi Generation Sarah Elmaleh Shooting the Apocalypse by Jini Maxwell Freeplay Parallels 2020 talk Neon Genesis Evangelion British nuclear tests at Maralinga ThorHighHeels' OST Umberto Eco's UR-FASCISM


