Mage: The Podcast

Mage: The Podcast
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Mar 16, 2024 • 58min

Tomes of Magick: Mapping Werewolf's Umbra

Discover the mystical travel methods of werewolves as they navigate the Umbra, exploring moon bridges and spirit gates. Dive into werewolf mythology with Arcadia’s influence and the Atrocity Realm's narrative potential. Uncover the haunting layers of the Umbra from a mage's perspective, revealing themes of trauma and dystopia. The dynamic relationships between werewolves and mages are examined within diverse mystical landscapes, enriching gameplay experiences. Plus, a heartfelt shoutout to supportive listeners and an invitation to explore creativity in the Umbra!
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Mar 2, 2024 • 1h 1min

Tomes of Magick: Werewolf Umbra Books

Dive into the mystical connection between Werewolves and Mages, exploring the unique Umbra lore across multiple books. Discover the intriguing roles of the Triad and Kami in Werewolf culture. The hosts discuss spirit hierarchies and the challenges within gameplay integration. There's a fascinating comparison of spirit portrayals between the two universes, emphasizing the vibrancy of Werewolf spirits. Plus, learn how players can creatively engage with these rich narratives while building community connections!
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Feb 17, 2024 • 1h 32min

Planetside: The Void Engineers on Earth

The Void Engineers are more than just cosmic warriors; they have a vital presence on Earth. This discussion dives into their lesser-known roles, drawing fascinating parallels between magic and financial markets, reflecting on past events that shape current beliefs. Historical insights during the Sorcerer's Crusade reveal unique prophetic roles. The narrative weaves through urban mysteries and ecological impacts of dimensional anomalies, showcasing the Engineers’ balancing act between technocracy and folklore. A mix of humor and depth highlights the diverse journeys of these intriguing characters.
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Feb 3, 2024 • 1h 8min

Making Sense of Paradigm, Practice, and Instruments

Charles Siegel, author of "Prism of Focus," dives into the fascinating world of the M20 focus system. He discusses how magical paradigms shape gameplay experiences and emphasizes a modular approach to character development. Siegel explores the balance between practices and beliefs in gaming, highlighting the importance of ethical considerations in magical mechanics. He also shares insights on the role of specialization and cultural influences in gameplay, as well as the challenges of creative publishing, particularly in sourcing illustrations.
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Jan 27, 2024 • 2h 4min

Tomes of Magick: M20 Victorian Mage

M20 Victorian Age describes a world on the cusp of modernity steeped in gaslit mystery. Pook and Terry talk the perils of the straits, the intrigue of empire, and odd magicks re-emerging after centuries.M20 Victorian Age Mage - This bookThe Rise and Fall of American Growth: The U.S. Standard of Living since the Civil War - Book that discusses the rise in standard of living in the Western world Changeling the Podcast's Discord - Organizing spot for the C30 projectChangeling the Podcast page - Their podcast!
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Jan 20, 2024 • 1h 18min

Shakespeare's Magick England after the Sorcerer's Crusade with Nathan Foxgrove

What does magick look like in Shakespeare's England with Dee as Elizabeth's court astrologer and Walsingham's spies everywhere? Nathan Foxgrove joins to talk Navalon, the last skyriggers, and the Book of Oberon. Book of Oberon - Reconstructed grimoire The Fairie Queene - Looooong poem dedicated to Elizabeth Monas Hieroglyphica - John Dee's glyphs Real World Magic Texts with Brian Johnson Kurt Andersen's Fantasyland - Book about why America is weird Albion's Seed: Four British Folkways in America, Vol. 1 - Book on settlement of the British in the US Reformations: The Early Modern World, 1450-1650 - Big book of reformations Rosencrantz and Guildenstern Are Dead - Tom Stoppard play The Sultan and the Queen: The Untold Story of Elizabeth and Islam Dark Eras: Requiem for Regina (Vampire: the Requiem, Changeling: the Lost) - Chronicles Dark Eras setting in Elizabethan England John Dee and the Empire of Angels: Enochian Magick and the Occult Roots of the Modern World Dreamcatchers book for Hunter - Discussion, not the text
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11 snips
Jan 13, 2024 • 1h 37min

Advice for First-Time Storytellers with Walking into Shadow

Tips and recommendations for first-time Mage storytellers to ensure a game that won't fall apart, include adapting D&D players, building character relationships, challenges in superhero gaming, crafting satisfying conclusions, and integrating crossovers with supernatural beings for an immersive experience.
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Jan 6, 2024 • 1h 14min

Exploring the Deep Umbra in Werewolf and Mage with Hal Case

The Deep Umbra is vast and dangerous but full of wonders. So how do you get there? Hal Case, author of Umbral Pilots for W20 and M20, talks spirit-powered spaceships, plasma klaives and Garou/Mage relations.Umbral Pilots - This bookThe Shipyard - The expansion for the bookDead Ends - Book of lichesConvention Book: Void Engineers - Rev resource on Mage SpaceArcanum House on FBArcanum House on InstagramRage across the Heavens review on WtPTotem listSet design of AlienRimrunnersAgon RPG
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Dec 30, 2023 • 1h 39min

Reflections and Plans: 2023 in Review

WEIRD EPISODE! First a little bit on how 2023 went for Mage the Podcast then a lost conversation with Noah H of The Story Told on Chronicles of Darkness and RPG art.Noah's Wraith 20 overviewNoah around places: Noah on Instagram Noah on Artstation Noah on Facebook
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Dec 23, 2023 • 38min

Reality Deviant Book Club: Sandman

Sandman is one of the most highly lauded comic runs to have ever been published, what can we take from it for our games? Pook and Adam discuss mood, inspiration, and TS Eliot in this edition of Reality Deviant Book Club.The Annotated Sandman, which was a late 90s/early 00s passion project to capture as many internal connections and external references as possible, issue by issue. TXT archive from an earlier version of the website Vertigo released their own very expensive series with the same name, with "proper" annotations, but... using the power of the early internet to situate and discover the series' intertextuality felt a lot more magical.

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