IGN Unfiltered

IGN
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Mar 23, 2021 • 1h 15min

Episode 56: Six Days in Fallujah's Peter Tamte and Jaime Griesemer

Peter Tamte and Jaime Griesemer, two ex-Halo developers from Bungie, have now teamed up to help bring Six Days in Fallujah, the military shooter based on the real-life Iraq War battle in 2004, to market in 2021 after the original version of it was announced and quickly canceled by publisher Konami in 2009. Tamte and Griesemer discuss how they want the game to be a 'playable documentary', the controversy surrounding the idea of basing a video game on such a modern-day real-world incident, and much more. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Mar 16, 2021 • 56min

Episode 55: Aliens: Fireteam Leads Craig Zinkievich and Matt Highison

My guests this episode are Aliens: Fireteam development leads and Cold Iron Studios co-founders Craig Zinkievich and Matt Highison. The duo discusses how they came to get the Aliens license from Disney, the game they were working on before the Disney deal came together, their work on a canceled Marvel superhero MMORPG, building Star Trek Online, and much more! Learn more about your ad choices. Visit megaphone.fm/adchoices
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Oct 27, 2020 • 57min

Episode 54: Raven Software Cofounder Brian Raffel

Raven Software cofounder Brian discusses starting Raven with his brother in Wisconsin, partnering with Doom creators id Software early on, and subsequently working with giant pop culture brands like Star Wars, Star Trek, Marvel, and Call of Duty. Raven is the lead developer on the single-player campaign in Call of Duty: Black Ops Cold War, which will be released on November 13. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Aug 25, 2020 • 1h 13min

Episode 53: The Game Awards Host Geoff Keighley

Geoff Keighley – longtime games media personality best known as the host, creator, and executive producer of The Game Awards – discusses his long history with awards shows, his thoughts on the PS5 and Xbox Series X, the cancellation of E3, his famous friendship with Hideo Kojima, and much, much more. [Note: this interview was recorded on July 31, prior to the delay of Halo Infinite, which is referenced here as still releasing this holiday.] Learn more about your ad choices. Visit megaphone.fm/adchoices
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Aug 18, 2020 • 42min

Episode 52: Jon Brooke and Lee Singleton (Outriders, Hitman Go, Sleeping Dogs)

Square Enix External Studios heads Jon Brooke and Lee Singleton discuss their time in the video game industry, from Outriders, their brand-new game with People Can Fly, to their past work on Hitman Go, Sleeping Dogs, Just Cause, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
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Jun 23, 2020 • 1h 3min

Episode 51: Max Schaefer and Matt Uelmen (Diablo 1, 2, and Torchlight)

This month's guests are Echtra Games's Max Schaefer and Matt Uelmen, both former Blizzard North developers and co-creators of Diablo and Diablo 2 as well as the Torchlight series. The duo shares stories about Diablo 2 in celebration of its 20th anniversary while also discussing how Diablo has helped them make their new game, Torchlight III, the best action-RPG it can be. Learn more about your ad choices. Visit megaphone.fm/adchoices
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May 12, 2020 • 1h 13min

Episode 50: Marcus Lehto (Halo, Disintegration)

Longtime Bungie art director and eventual game director Marcus Lehto created the Master Chief himself and helmed Halo Reach, one of the series's most beloved entries. In this one-hour interview, Lehto discusses his humble origins, such as how he got Bungie to hire him, as well as leaving the studio in recent years and starting a new studio to work on a new game, June 2020's Disintegration. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Mar 24, 2020 • 1h 5min

Episode 49: Robin Walker and Chris Remo (Valve/Half-Life: Alyx)

Valve's Robin Walker and Chris Remo two of the developers behind the long-awaited return of Half-Life in the form of Half-Life: Alyx. In this interview, Walker and Remo discuss everything from the unexpected origins of The Orange Box, Alyx's insane level of audio-design detail, Left 4 Dead 3, Portal VR, and much more – including, yes, Half-Life 3. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Feb 19, 2020 • 1h 10min

Episode 48: Hugo Martin and Marty Stratton (id Software/DOOM Eternal)

Our guests this month are two of the leaders behind the 2016 reboot of DOOM and the upcoming sequel DOOM Eternal, Hugo Martin and Marty Stratton. In this interview, Martin and Stratton discuss everything from the failed DOOM 4 prototype to why they think DOOM's revival succeeded where Star Wars didn't, and much more! Learn more about your ad choices. Visit megaphone.fm/adchoices
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24 snips
Dec 17, 2019 • 1h 4min

Episode 47: Stig Asmussen (Star Wars Jedi: Fallen Order, God of War trilogy)

Stig Asmussen, veteran game developer, discusses his career in gaming, from art director on God of War 3 to leading Star Wars Jedi: Fallen Order. Topics include his journey of passion and purpose, challenges in game development, becoming a game director, choosing the time period for the game, and his commitment to promoting Star Wars.

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